Earlier quoted context omitted.
Virtual land. You could have a persistent game world with ownership rights and then multiple unrelated games using the public information about who owns what. Club membership. Similarly multiple unrelated games could verify that a user is a member of an external organisation to grant certain in-game privileges.
Why do you need distributed consensus to do that, though? What's wrong with a database on a server?
Epic says it’s ‘open’ to blockchain games after Steam bans them
21–30 of 34 posts
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#22Earlier quoted context omitted.
Wouldn't it help with the "publisher doesn't want to maintain a server for that old game anymore" situation?
If the publisher shuts the servers down, it doesn't matter if a Blockchain days you're the owner of an item.
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#23Earlier quoted context omitted.
Are there other, non-currency related, reasons why Blockchain would be used in a game?
Virtual land. You could have a persistent game world with ownership rights and then multiple unrelated games using the public information about who owns what. Club membership. Similarly multiple unrelated games could verify that a user is a member of an external organisation to grant certain in-game privileges.
And even in a partly decentralized game where players can run their own servers, there's no way to force the private servers to respect the distributed ownership records.
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#24Earlier quoted context omitted.
If the publisher shuts the servers down, it doesn't matter if a Blockchain days you're the owner of an item.
It matters because it means the community or another publisher can pick up where the original one left and all the data is still there. Or you can build an alternate world and carry users over.
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#25There seems to be a lot of confusion what this means. There are two main uses for blockchain tech in games at the moment. One is as cryptocurrency for in game transactions, the other is for NFTs. The issues with cryptocurrency are volatility and that the decentralised structure means nobody is liable if things go wrong. With VBucks for example, the VBuck literally stops with Epic. Crypto is too often seen as a way to…
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#26There seems to be a lot of confusion what this means. There are two main uses for blockchain tech in games at the moment. One is as cryptocurrency for in game transactions, the other is for NFTs. The issues with cryptocurrency are volatility and that the decentralised structure means nobody is liable if things go wrong. With VBucks for example, the VBuck literally stops with Epic. Crypto is too often seen as a way to…
Steam doesn’t want to touch the stuff because they don’t know how they can profit from it. Once they figure that out just wait a few weeks and boom, steam suddenly has their own nft marketplace
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#27Earlier quoted context omitted.
Why do you need distributed consensus to do that, though? What's wrong with a database on a server?
The "multiple unrelated games" part. You can have game studios/creators that don't know each other build upon an existing persistent shared world without opening their database/server to the other studios.
Why would any game developer want to create that opportunity for their competitors?
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#28Earlier quoted context omitted.
Why do you need distributed consensus to do that, though? What's wrong with a database on a server?
Wouldn't it help with the "publisher doesn't want to maintain a server for that old game anymore" situation?
Why would as game publisher want to undercut its own planned obsolescence?
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#29Earlier quoted context omitted.
If the publisher shuts the servers down, it doesn't matter if a Blockchain days you're the owner of an item.
It matters because it means the community or another publisher can pick up where the original one left and all the data is still there. Or you can build an alternate world and carry users over.
How is it in the interest of the game developer to create such an insurance policy, even if it did work that way?
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#30Earlier quoted context omitted.
Wouldn't it help with the "publisher doesn't want to maintain a server for that old game anymore" situation?
> Wouldn't it help with the "publisher doesn't want to maintain a server for that old game anymore" situation? Why would as game publisher want to undercut its own planned obsolescence?
But, from what I've seen, there is no fee for online games. Once you buy the game, you can either not play online or play online, for the same price. There is no "cover charge", so to speak, on top of the original game price.
The publisher could try to unload the burden of the server maintenance to the players, in some sort of decentralized fashion, since running the server doesn't bring in any new money, but it does have a cost.
I'm not sure how the whole "loot boxes" / dlc thing integrates into all this, though I don't see why they wouldn't be able to sell those in a decentralized environment, too.