If you have to wear physical goggles or glasses, it's not going to happen apart from some very niche areas. Anyone remember 3D films and TV? Apparently the real killer for that was that people didn't like sitting wearing glasses, and those who have to wear glasses all the time anyway couldn't take part. So can we expect 4 year old kids to patiently wear an expensive VR headset to chat to granny? I doubt it. People ca…
It's a problem of a lack of standardization and studios who have been producing 3D blockbuster movies jealously guarding their content to the point that the vast majority of 3D TV owners would have an extremely hard time getting their hands on it.
VR/AR has the same problem. Build it and they will come does not work. It's going to be an empty room with nothing interesting happening until somebody fixes the content side.
For something like the metaverse to work, basically it needs to be compelling and addictive. The novelty factor wears off quickly otherwise. Second life briefly had that but it was a bit too weird for a lot of people and also required a lot of patience, bandwidth, and was underwhelming from a technical point of view.