Epic says it’s ‘open’ to blockchain games after Steam bans them
11–20 of 34 posts
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#12Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#13Blockchain is becoming a pain in the ass. Games don't need Blockchain. It serves no purpose other than making some people rich and having the games filled with farmers that will eventually ruin everything.
" games filled with farmers that will eventually ruin everything" In fairness, this is hardly a problem unique to them. Bots are an issue in any game that gets big enough and has a black market for in game currency.
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#14Earlier quoted context omitted.
Why do you need distributed consensus to do that, though? What's wrong with a database on a server?
Wouldn't it help with the "publisher doesn't want to maintain a server for that old game anymore" situation?
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#15The article misquotes Steam’s rules. Here is what Steam says: > Applications built on blockchain technology that issue or allow exchange of cryptocurrencies or NFTs. And the article: > Games that use blockchain technology or let users exchange NFTs or cryptocurrencies won’t be allowed on Steam … The problem isn’t the blockchain, it’s blockchain-based cryptocurrencies and NFTs. Granted, I don’t know why you’d use a bl…
What else would it mean?
Supposedly "trustless" consensus systems is what all the "blockchain" hype is about. (And those are only useful for censorship-resistant money. For literally everything else you don't need them and they don't even work.)
If you were to just talk about merkle trees / hash chains or anything else that's literally "chaining blocks"… well that doesn't need a buzzword. That's not new technology.
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#16It's purely a PR. Epic needs to take users and mindshare from Steam. If Steam banned eating babies, Epic would announce opening a baby restaurant.
> We aren’t touching NFTs as the whole field is currently tangled up with an intractable mix of scams, interesting decentralized tech foundations, and scams.
[1] https://twitter.com/TimSweeneyEpic/status/144251952287594906...
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#17Earlier quoted context omitted.
Virtual land. You could have a persistent game world with ownership rights and then multiple unrelated games using the public information about who owns what. Club membership. Similarly multiple unrelated games could verify that a user is a member of an external organisation to grant certain in-game privileges.
Why do you need distributed consensus to do that, though? What's wrong with a database on a server?
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#18It's purely a PR. Epic needs to take users and mindshare from Steam. If Steam banned eating babies, Epic would announce opening a baby restaurant.
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#19The issues with cryptocurrency are volatility and that the decentralised structure means nobody is liable if things go wrong. With VBucks for example, the VBuck literally stops with Epic. Crypto is too often seen as a way to monetise without assuming liability.
NFTs are another can of worms. All an NFT does is associate an account with an asset ID on the blockchain. For internet traded artwork this means a string associated with a URL of an artwork belongs to this person and can be traded to someone else. In a game that ID might be associated with a magic sword in an online game. For that to matter, other games would have to recognise that association and honour it so if that customer gets an account with their game, that NFT corresponds with a sword in their game too. It's all still base on trust though. There's no guarantee that a particular NFT would be recognised by any other game, or even a new version of the same game, or be recognised as representing a similar asset.
Basically Steam doesn't want to touch this stuff, because they don't want to be on the hook, either financially or reputation-ally, for any actual or implied guarantees in this area made by games on their platform. Guarantees that nobody, not even the games publishers themselves are in a position to make, due to the inherently decentralised nature of this sort of blockchain tech.
Re: Epic says it’s ‘open’ to blockchain games after Steam bans them
#20Earlier quoted context omitted.
Why do you need distributed consensus to do that, though? What's wrong with a database on a server?
Wouldn't it help with the "publisher doesn't want to maintain a server for that old game anymore" situation?
Second Life and metaverse type enterprises could benefit, but do could any game with sharding and character persistence.
You'd want to incorporate a community sanity check system, to roll back the results of exploits, based on a distributed moderation and management setup that runs on election, delegation, and community consensus. I see this niche as a great playground to experiment with virtual governance, a way to search the space for systems that could enhance real world government.