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OpenMW: Open-source reimplementation of TES3 Morrowind

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Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#12
post #7

How is this open source Marrowind if I need a copy of Marrowind to play it?

The assets are still under copyright. On paper you could "re-implement" assets as well, ie. remake all the models, textures, music, voices and rewrite all the quests.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#13
post #12
post #7

How is this open source Marrowind if I need a copy of Marrowind to play it?

The assets are still under copyright. On paper you could "re-implement" assets as well, ie. remake all the models, textures, music, voices and rewrite all the quests.

This is what the Skywind project is doing.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#14
post #6
post #5

Earlier quoted context omitted.

The fork is great, but the main developer is incredibly hostile to contributions (i.e. very, very rude and combative for absolutely no reason). If you are thinking of contributing, keep that in mind - it's not you.

Any public examples?

First issue I clicked on...

https://github.com/OpenMW/openmw/pull/3176

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#16

My understanding is its at the point where its complete enough there is work underway extending the engine to also support Oblivion/Fallout as they use similar asset formats. Very exciting stuff in my opinion.

Which is great because both those games are hobbled on modern platforms. For example, if you want to play Oblivion with analog sticks you'd have an easier time emulating the 360 version than adding them to the PC version.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#17
post #7

How is this open source Marrowind if I need a copy of Marrowind to play it?

That's how most opensource game revivals work, one is not legally allowed to distribute original in-game assets. If you come up with free textures and sounds, you'll get the 100% free alternative

Thanks for your explanation.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#18
post #6

Earlier quoted context omitted.

Any public examples?

First issue I clicked on... https://github.com/OpenMW/openmw/pull/3176

I see a discussion but it's not too harsh to me. Do you come from a Western country? People coming from Western countries tend to be more demanding about discussion friendliness sometimes for my experience

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#19
post #12
post #7

How is this open source Marrowind if I need a copy of Marrowind to play it?

The assets are still under copyright. On paper you could "re-implement" assets as well, ie. remake all the models, textures, music, voices and rewrite all the quests.

Thanks for your explanation.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#20
post #7

How is this open source Marrowind if I need a copy of Marrowind to play it?

I believe they have rewritten the underlying game engine, but you still need the game for the assets like character and world models, audio, etc.

Thanks for your explanation.
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