How is this open source Marrowind if I need a copy of Marrowind to play it?
OpenMW: Open-source reimplementation of TES3 Morrowind
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Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#12How is this open source Marrowind if I need a copy of Marrowind to play it?
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#13How is this open source Marrowind if I need a copy of Marrowind to play it?
The assets are still under copyright. On paper you could "re-implement" assets as well, ie. remake all the models, textures, music, voices and rewrite all the quests.
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#14Earlier quoted context omitted.
The fork is great, but the main developer is incredibly hostile to contributions (i.e. very, very rude and combative for absolutely no reason). If you are thinking of contributing, keep that in mind - it's not you.
Any public examples?
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#15Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#16My understanding is its at the point where its complete enough there is work underway extending the engine to also support Oblivion/Fallout as they use similar asset formats. Very exciting stuff in my opinion.
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#17How is this open source Marrowind if I need a copy of Marrowind to play it?
That's how most opensource game revivals work, one is not legally allowed to distribute original in-game assets. If you come up with free textures and sounds, you'll get the 100% free alternative
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#18Earlier quoted context omitted.
Any public examples?
First issue I clicked on... https://github.com/OpenMW/openmw/pull/3176