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What is the metaverse?

bbc.co.uk

21–30 of 56 posts

Re: What is the metaverse?

#23
post #14

Earlier quoted context omitted.

> 3D movies are sadly still super popular. Wrong incentives at play. It's not that people want it, they force 3D movies on you and charge you for the glasses. Easy money.

I've seen many 3D movies in theaters, and they never charged extra for the glasses. Where are they doing this? It would only make sense if there was an option to bring your own, but that's not the case.

They charged me extra for Dune at least. 20 euro ticket + 2 euro for the glasses which you keep in Berlin. Last time before that I had been in Bulgaria a few years ago and there it was just part of the original ticket price. So I guess it matters per location but I think the profit margins on the glasses are tiny compared to on anything else in the Cinema anyway.

Re: What is the metaverse?

#24
Who actually wants this? I don't want to stare at digital copies of people I'm trying to communicate with, whilst trapped in a digital maze designed by someone trying to keep me engaged. If the "digital twin" is exactly the same, there's no point, and if it's not exactly the same, it's just weird (i.e. "uncanny").

This "metaverse" is some kind of deranged trap. Social media is a hellscape of misunderstanding and conflict already. A further layer of indirection and reduction in "humanness", in the form of "cartoonifying" everyone, is going to further erode society's foundations.

Re: What is the metaverse?

#25

Is this journalist trying to be "first" on this or something? Did they coin the term? I'm pretty up to date on what trends and fads are happening in tech: this is the first I've heard of the term "metaverse". > It's attracting attention - and money - from some of of tech's biggest names, such as Facebook's Mark Zuckerberg and Epic Games' Tim Sweeney. Sounds like by "some" the mean "two". Or are Zuck & Sweeney just ba…

The concept dates back to at least the novel Snow Crash, if not earlier. Not sure if the term was coined back then too, but just do a quick search. The tech press and a lot of the industry have really been pushing it hard lately.

Re: What is the metaverse?

#26
post #14
post #13

Earlier quoted context omitted.

3D movies are sadly still super popular. I couldn't find a single high quality streaming of Dune that wasn't 3D in the capital I live in.. It does seem like most people don't have problems wearing the glasses.

> 3D movies are sadly still super popular. Wrong incentives at play. It's not that people want it, they force 3D movies on you and charge you for the glasses. Easy money.

I don't know. After asking people around and checking online plenty of people seem to prefer 3D and allegedly it sells more seats when there are 3d viewings.

Re: What is the metaverse?

#27

Is this journalist trying to be "first" on this or something? Did they coin the term? I'm pretty up to date on what trends and fads are happening in tech: this is the first I've heard of the term "metaverse". > It's attracting attention - and money - from some of of tech's biggest names, such as Facebook's Mark Zuckerberg and Epic Games' Tim Sweeney. Sounds like by "some" the mean "two". Or are Zuck & Sweeney just ba…

https://en.m.wikipedia.org/wiki/Metaverse

Re: What is the metaverse?

#29
Once upon a time, Second Life was that metaverse. Big companies had Second Life strategies and big media organizations breathlessly covered it as the next big thing changing our culture and experiences.

While I'm pretty sure Linden Labs still exists, it never did much more than get an initial buzz from people that could only see the possibilities disconnected from the what it actually means to be an organic, living entity in a very real world. It also gained attention from those that feared missing out on the promises made by that early buzz. But even Second Life couldn't avoid the reality of the physical world that preceded it. Second Life is still with us, but it's an unimportant niche player with little lasting impact on society, such that many articles touting the new metaverse don't even acknowledge its existence. Journalists don't recognize that they're simply jumping on that hype train which leads nowhere again.

Yes technology has come a long way since then, but probably not as far as we imagine either. And the companies best positioned to deliver a "metaverse" can barely get their own products working to a level where they can even be described a "useful" (try using a pixel phone, a chromecast, and youtube together and see how much just doesn't work reliably)... a sustained alternative existence will necessarily have a lower tolerance for poor quality delivery: I don't think any meaningful player out there has a culture of quality sufficient to get a compelling product out the door that can establish itself as such an alternative existence. Finally, as a physical being in a physical world: you won't sustain yourself with virtual food, doctors will not be able effectively to cure your physical ailments without examining your physical body, and other realities will almost certainly mean you're spending more time experiencing the real universe than the metaverse. The plumber, electrician, construction worker, farmer, fireman, policeman, garbageman, etc. won't do their work in the metaverse. Maybe a metaverse can consist of some office workers and those people with enough free time and money to spend their leisure time in a constructed fantasy world, but that doesn't strike me as game changing.

I think the best technologies that have potential to have an impact on our view of reality will be augmented reality technologies. Those products seeking to replace reality with something different will just be a fad to be gushed over by journalists and influencers.

Re: What is the metaverse?

#30

Is this journalist trying to be "first" on this or something? Did they coin the term? I'm pretty up to date on what trends and fads are happening in tech: this is the first I've heard of the term "metaverse". > It's attracting attention - and money - from some of of tech's biggest names, such as Facebook's Mark Zuckerberg and Epic Games' Tim Sweeney. Sounds like by "some" the mean "two". Or are Zuck & Sweeney just ba…

No, it's a popular term that has gained a lot of usage in the last 2 years[0] coined in Snow Crash in 1992[1]. You might not have heard it but if you read a lot about tech or follow the right people on Twitter (often intersected with crypto and NFTs in particular) it would've been hard to miss it[2].

0. https://trends.google.com/trends/explore?date=all&q=Metavers...

1. https://en.wikipedia.org/wiki/Metaverse

2. https://twitter.com/search?q=metaverse&src=typed_query

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