This is some of the best news I read in a while! Multiprocessing sort of works but it’s really sucky.
I actually have a great experience using that rather than dealing with concurrency hell. My use case is typically brute forcing this or that, for example a quick implementation to crack a key on some ctf challenge, or a proof of concept to crack a session token for a customer demo. Just spawn a few processes, each gets 1/nth of the work, not a big deal. But I could see how, if you want to have (e.g.) sound and UI ren…
It feels quite heavy and clunky, is my issue.