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Ask HN: Any Artists on HN?

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Re: Ask HN: Any Artists on HN?

#111

Earlier quoted context omitted.

Apologies. I understand it is disconnected from AR, and I am not asking about AR content or tech. I am really just looking for avenues for discovering novel visual effects, interesting showreels, advanced demos, etc.

Ah, that makes sense. SIGGRAPH is a great resource. http://www.siggraph.org/ They're super nerdy too. I used to go to the conference when I could, before the pandemic. Cinefx is a classic print magazine: https://cinefex.com/ A bit light on technique, but goes into a little depth about huge productions. search for "visual effects magazine" and you'll find tons. On reddit there is: /r/simulated - people post simulation…

Great. Thank you!

Re: Ask HN: Any Artists on HN?

#112

Senior Visual effects artist here. Hi! 20+ years in the industry, worked on movies from Final Fantasy The Spirits Withing to Disney's Enchanted and a whole mess of forgettable cinema and TV shows. My axe is SideFx's Houdini. I've been in love with it since I first set eyes on it in 1998, but didn't use it in work until 2010. Until then I was using Maya. Yuck. It's now off my resume and I've left studios that made me…

What do you think about Adobe locking ppl in with subscriptions… do you see the industry moving to tools like Davinci Resolve or Affinity apps? Can Davinci Resolve Fusion replace After Effects?

> What do you think about Adobe locking ppl in with subscriptions…

I'm old school, I think it's evil and predatory. But also I grew up using pirated versions of Photoshop, I understand their motivation and the advantages to the customer. So, nothing new to add to the discussison.

> do you see the industry moving to

I have no idea. I don't do 2D stuff. I see studios moving towards cloud providers of software and hardware. But slowly. It's all business. So, if it becomes profitable to do so then everyone will jump on board. Already there's Deadline and a frothing market of cloud providers for turnkey 3D digital studios. Time will tell.

> Can Davinci Resolve Fusion replace After Effects?

They're different tools. So, no.

Re: Ask HN: Any Artists on HN?

#114
I make ultra-large scale [32000 x 32000 pixels] abstract AI generated art and make them into NFTs. It's an ever-evolving project: I learn new things and I try to create some art with them, recent ones are now animated!

Main Website: https://aidream.vercel.app Animated Example: https://www.youtube.com/watch?v=v0WozGLf0uw Questions: https://twitter.com/bitmarx 3D Gallery: https://app.spatial.io/rooms/6130be9402ac0d00014f4442?share=... [No Sign up is required, just needs a name]

Re: Ask HN: Any Artists on HN?

#115
post #81

I've been into generative art for a few years. I actually started posting my artwork here a few weeks ago: https://zck.org/art

How to get started with this? I'm not looking into diving into GAN kind of stuff. But need to make beautiful repeated art on canvas for a project. Want to make something like this [1] from scratch.

[1] http://jasonlong.github.io/geo_pattern/

Re: Ask HN: Any Artists on HN?

#116
post #115
post #81

I've been into generative art for a few years. I actually started posting my artwork here a few weeks ago: https://zck.org/art

How to get started with this? I'm not looking into diving into GAN kind of stuff. But need to make beautiful repeated art on canvas for a project. Want to make something like this [1] from scratch. [1] http://jasonlong.github.io/geo_pattern/

I'm personally using Quil (http://quil.info/), a Clojure wrapper around Processing. It's a good tool. You can also use Processing (https://processing.org/) directly, if you prefer Java. There are other frameworks, but I'm less familiar with them. There's probably one for your preferred programming language!

Those patterns look very cool, and not that technically hard to technically do -- the artistry is the challenge with those.

Once you get the framework working, you can start thinking about what you want to do. Begin by doing simple things -- graph a plain circle of one color. Then add complexity and randomness.

Feel free to email me (email in profile) if you want more specific advice. (Offer open to anyone people reading this)

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