Earlier quoted context omitted.
And OpenGL changed massively. Going from fixed function to programmable hardware. I understand that a lot of developers want low level access to hardware - that's great for a lot of applications. But that low level access means that software is tied to hardware... and software is not forward/cross compatible. Which is a VERY big deal for pro market. Remember when Apple just "forgot" to release a pro grade desktop for…
> But that low level access means that software is tied to hardware... and software is not forward/cross compatible. Which is a VERY big deal for pro market. As a game dev - hardware dependence has been a fact of life for a very long time. There are too many useful extensions not included in the base profiles, and enough video cards combinatorically combined with those - that the most tractable path is to actually ca…
You have the benefit of abandoning your product 3-5 years after it's published, without anyone caring.