Ask HN: Any Artists on HN?
81–90 of 116 posts
Re: Ask HN: Any Artists on HN?
#82Are there any '1 bit' artists on here looking for work? Ie 1 bit pixel maps/cities or 'dither punk' style. I require several pieces completed for commission, and am looking for collaborators related to a startup I am working on.
Re: Ask HN: Any Artists on HN?
#83Are there any '1 bit' artists on here looking for work? Ie 1 bit pixel maps/cities or 'dither punk' style. I require several pieces completed for commission, and am looking for collaborators related to a startup I am working on.
Not an artist but I made a project which purpose was to show maps (OSM, Google) on 1bit displays (low resolution eInk) and of course needed the impression of more than 2 colors to show shading and certain details. I wouldn't call it "dither punk" and am not sure if that's even what you are looking for.
Re: Ask HN: Any Artists on HN?
#84Earlier quoted context omitted.
My wife uses Procreate on her iPad as well. She loves it. Only thing we find frustrating about it is the limited amount of layers, although it's my understanding that's mostly limited by iPad resources and not procreate itself.
I guess the layer limitations is due to the iPad model. iPad pro with 6gb ram can support more layers than the other models with 4gb ram.
Re: Ask HN: Any Artists on HN?
#85Senior Visual effects artist here. Hi! 20+ years in the industry, worked on movies from Final Fantasy The Spirits Withing to Disney's Enchanted and a whole mess of forgettable cinema and TV shows. My axe is SideFx's Houdini. I've been in love with it since I first set eyes on it in 1998, but didn't use it in work until 2010. Until then I was using Maya. Yuck. It's now off my resume and I've left studios that made me…
Do you interact with Houdini via its Python API? If yes, would you mind sharing your set-up (IDE, etc.)? For a while now, I have been wanting to learn how to use Houdini or Blender for 1) data viz, e.g., animations of very large amounts of data points and 2) making short animations that I could embed into my presentations.
If I had to I'd likely do whatever I could to use Emacs (spacemacs) for my daily driver.
Re: Ask HN: Any Artists on HN?
#86Re: Ask HN: Any Artists on HN?
#87Senior Visual effects artist here. Hi! 20+ years in the industry, worked on movies from Final Fantasy The Spirits Withing to Disney's Enchanted and a whole mess of forgettable cinema and TV shows. My axe is SideFx's Houdini. I've been in love with it since I first set eyes on it in 1998, but didn't use it in work until 2010. Until then I was using Maya. Yuck. It's now off my resume and I've left studios that made me…
Questions: Do you know whether SGIs, Alphas, or SPARC machines were used for rendering for Spirits Within? How much custom software was used vs off-the-shelf for design, rendering, etc. ? Were you working directly under Sakaguchi/Squaresoft or as a contractor/freelancer? I just wanted to say I really enjoyed watching Spirits Within as a teen, even if the story wasn't very well-executed. And I certainly thank you for…
>Do you know whether SGIs, Alphas, or SPARC machines were used for rendering for Spirits Within?
I want to say all SGI machines. At least that's what we artists had. Near the end of production they had to rebuild the top floor of the building to hold all the computing power. So, could have been anything up there.
> How much custom software was used vs off-the-shelf for design, rendering, etc. ?
I think all the pipeline was custom. The main thing I used was Maya. As it was brand new and we were such a large production we had someone from Alias in-house. That was AMAZING. Nothing like having software support down the hallways. And then I think we had a Renderman clone for rendering.
> Were you working directly under Sakaguchi/Squaresoft or as a contractor/freelancer?
"The Guch" was in the office and made frequent rounds. :-) Really nice guy from the limited interactions I had.
FFTSW was in the same building as the production for FFXIII (I think) so he worked on that too.
> I just wanted to say I really enjoyed watching Spirits Within as a teen, even if the story wasn't very well-executed. And I certainly thank you for your part in it. The CGI and brilliant colors were mindblowing at the time and it still holds up somewhat today.
Thanks buddy! I remember in 2002/3 being at a Rave in Los Angeles and seeing video from FFTSW on on screens and getting all full of warm pride, even for the little bits that I did.
Re: Ask HN: Any Artists on HN?
#88Senior Visual effects artist here. Hi! 20+ years in the industry, worked on movies from Final Fantasy The Spirits Withing to Disney's Enchanted and a whole mess of forgettable cinema and TV shows. My axe is SideFx's Houdini. I've been in love with it since I first set eyes on it in 1998, but didn't use it in work until 2010. Until then I was using Maya. Yuck. It's now off my resume and I've left studios that made me…
interesting. I haven't used maya I wonder why you think that. I only touched houdini (donut tutorial) and it seemed amazing at the time, but blender had what I needed and now has geometry nodes so I don't see the reason. and I've been considering branching to 2D, photo/video editing, post production stuff. just out of interest but other than that I just don't have a reason to learn even more stuff if I end up not usi…
Because Maya is all high level tools with only partial and buggy procedurality. It's history stream is a joke. Because when I use Maya I feel like I'm fighting the will of each and every programmer for everything I want to do. Like each and every finger of every programmer is on my hand telling me how to do what I want to do.
However, in Houdini it's more like the programmers have left a pile of low level tools and let me do what I need to do however I want to do it.
In Maya, once you're done you have a final product. In Houdini, once you're done you have not only the final product, but also the process that created that product.
Re: Ask HN: Any Artists on HN?
#89Re: Ask HN: Any Artists on HN?
#90Senior Visual effects artist here. Hi! 20+ years in the industry, worked on movies from Final Fantasy The Spirits Withing to Disney's Enchanted and a whole mess of forgettable cinema and TV shows. My axe is SideFx's Houdini. I've been in love with it since I first set eyes on it in 1998, but didn't use it in work until 2010. Until then I was using Maya. Yuck. It's now off my resume and I've left studios that made me…
I am a former Local 600 guy that burned out and who now teaches high school English. I’ve been slowly developing a fiction project centered on ubiquitous AR. As part of my research, I stumbled upon demo from Universal Everything[0]. Are you able to recommend any websites, blogs, resources to discover similar simulations/etc? [0] https://vimeo.com/429924982?ref=em-share Thanks!
I'm not sure I understand what you're looking for.
What I saw in that video was a walk cycle that used as the basis for a bunch of different effects animations. So, basically an Art project. It doesn't look like it has anything to do with AR. That's more live generation, isn't it?
What makes that unique for you among art projects? Can you be more specific?