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Apple Joins Blender Development Fund

blender.org

51–60 of 285 posts

Re: Apple Joins Blender Development Fund

#51

It's great to see Blender get the support. The user numbers seem to be arcing upwards. https://www.blender.org/news/blender-by-the-numbers-2020/ If you've ever had a passing interest in Blender or 3d modeling I recommend checking out the donut tutorial, which is fast becoming the "hello world" of blender - https://www.youtube.com/watch?v=TPrnSACiTJ4 And check out all the donuts - https://www.reddit.com/r/BlenderDough…

Another good one by Grant Abbitt: https://www.youtube.com/playlist?list=PLn3ukorJv4vs_eSJUQPxB...

And my favorite tutorial if you don't mind the strong German accent: https://academy.cgboost.com/p/resources

(Also available on YouTube, but on cgboost.com is the updated version for Blender 2.8).

I did the latter some time ago. No artistic talent, cannot find my way around even 2D software, and the result was really respectable. Zach is a really good teacher.

Re: Apple Joins Blender Development Fund

#52

Apple is getting more serious about 3D and the gaming market, which isn’t surprising considering the market size.

It definitely makes sense. Recently I had a need for a CAD program and rediscovered how insanely expensive commercial 3D software is for the average person. Sure, many companies now offer monthly subscriptions, but even those subscriptions are ginormous for the amount of relative value returned. Like, do I really want to pay $220 a month for AutoCAD when I only need to design a part for a non-commercial personal proj…

unfortunate because blender isn't really optimal for cad. Its a mesh based modeler which makes it great for animation and demonstrations but solid level modeling thats suppose to simulate real things isn't its intention.

Re: Apple Joins Blender Development Fund

#54

Earlier quoted context omitted.

"Apple wants to permanently remove OpenGL from macOS" - that would be a poor decision.... although, they really don't care for the pro market in any case.

They've already deprecated OpenGL. Drivers on macOS are locked at OpenGL 4.1, which is missing a whole lot of nice features. Not because the hardware doesn't support them, but because Apple doesn't want to keep maintaining OpenGL. And why would they? OpenGL is really unpleasant from a hardware manufacturer's / integrator's / OS author's perspective, it makes app ports for mobile that much harder unless you're using G…

> And why would they? OpenGL is really unpleasant from a hardware manufacturer's / integrator's / OS author's perspective

That's why it must be deprecated. Why do we need to reinvent the wheel over and over again ? I get it, X sucks and the answer to this is .... wayland. OpenGL sucks and the answer to this is ? DirectX ? Vulkan ? SDL ? Libcaca ? ( sorry i forgot ncurses). Just like an old builder: you have some bricks, use them.

Re: Apple Joins Blender Development Fund

#55

Apple's software and hardware arcs are coalescing into them going all in on AR/VR. Things like LIDAR, Photogrammetry, spatial mapping, USDZ / PBR and friends all come across as pretty marginal novelties on smartphones, but they are all a part of that strategy, and will make much more sense with a headset. They're coming out of the gate with a robust ecosystem. Blender is obviously a huge component of the software sta…

Not to mention the platform wide rollout of spatial audio.

Re: Apple Joins Blender Development Fund

#56
post #30

Earlier quoted context omitted.

It also helps blender is a competitor to Epic's Unreal

I guess you confuse Blender 3D editor with Godot game engine. Blender had built-in game engine, but it's been frozen and removed few years ago. Also Epic is sponsoring Blender Fund too.

I was thinking about Godot!

Re: Apple Joins Blender Development Fund

#57

Apple's software and hardware arcs are coalescing into them going all in on AR/VR. Things like LIDAR, Photogrammetry, spatial mapping, USDZ / PBR and friends all come across as pretty marginal novelties on smartphones, but they are all a part of that strategy, and will make much more sense with a headset. They're coming out of the gate with a robust ecosystem. Blender is obviously a huge component of the software sta…

It also helps blender is a competitor to Epic's Unreal

Epic doesn't seem to think so, since they majorly funded it just two years ago.

https://www.blender.org/press/epic-games-supports-blender-fo...

The only area I could see this in is in high-end movie production, like they did with The Mandelorian for the digital green screen stuff, but the distinction between real-time and non-real-time rendering seems pretty strong.

Re: Apple Joins Blender Development Fund

#58

Earlier quoted context omitted.

"Apple wants to permanently remove OpenGL from macOS" - that would be a poor decision.... although, they really don't care for the pro market in any case.

They've already deprecated OpenGL. Drivers on macOS are locked at OpenGL 4.1, which is missing a whole lot of nice features. Not because the hardware doesn't support them, but because Apple doesn't want to keep maintaining OpenGL. And why would they? OpenGL is really unpleasant from a hardware manufacturer's / integrator's / OS author's perspective, it makes app ports for mobile that much harder unless you're using G…

Apple could just use the vendor-provided OpenGL (AIUI most of the code is common between Windows and Linux for the major vendors), which e.g. for nvidia still happily supports everything from 1.0 to the present.

Re: Apple Joins Blender Development Fund

#59

It's great to see Blender get the support. The user numbers seem to be arcing upwards. https://www.blender.org/news/blender-by-the-numbers-2020/ If you've ever had a passing interest in Blender or 3d modeling I recommend checking out the donut tutorial, which is fast becoming the "hello world" of blender - https://www.youtube.com/watch?v=TPrnSACiTJ4 And check out all the donuts - https://www.reddit.com/r/BlenderDough…

It's funny how donut and not circle is becoming the norm.

Re: Apple Joins Blender Development Fund

#60

Apple is getting more serious about 3D and the gaming market, which isn’t surprising considering the market size.

I doubt about the gaming market. Plausible. But their upcoming AR tech needs 3D content and lots of it. Might include gaming as well but there are more uses than strictly "game games" for game like software and content.
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