Apple's software and hardware arcs are coalescing into them going all in on AR/VR. Things like LIDAR, Photogrammetry, spatial mapping, USDZ / PBR and friends all come across as pretty marginal novelties on smartphones, but they are all a part of that strategy, and will make much more sense with a headset. They're coming out of the gate with a robust ecosystem. Blender is obviously a huge component of the software sta…
It also helps blender is a competitor to Epic's Unreal
AFAIK you can't directly author 3D models in Unreal, if anything Unreal has a dependency on tools like Blender.
There is some competitive overlap, but that seems mostly within the realm of real-time vs. offline render for producing video content?