Apple's software and hardware arcs are coalescing into them going all in on AR/VR. Things like LIDAR, Photogrammetry, spatial mapping, USDZ / PBR and friends all come across as pretty marginal novelties on smartphones, but they are all a part of that strategy, and will make much more sense with a headset. They're coming out of the gate with a robust ecosystem. Blender is obviously a huge component of the software sta…
Apple Joins Blender Development Fund
21–30 of 285 posts
Re: Apple Joins Blender Development Fund
#22Apple is getting more serious about 3D and the gaming market, which isn’t surprising considering the market size.
Re: Apple Joins Blender Development Fund
#23Highly unlikely, but maybe Apple could release some gems from the Shake code base into the Blender compositor?
Re: Apple Joins Blender Development Fund
#24Apple also submitted a patch to port Cycles to run on Metal. https://developer.blender.org/T92212
Cycles is good first step if Apple wants to make blender fully functional on Mac. I wonder if they'll ever attempt to port Eevee to metal, that seems like the logical next step if Apple wants to permanently remove OpenGL from macOS.
Re: Apple Joins Blender Development Fund
#25Re: Apple Joins Blender Development Fund
#26Apple's software and hardware arcs are coalescing into them going all in on AR/VR. Things like LIDAR, Photogrammetry, spatial mapping, USDZ / PBR and friends all come across as pretty marginal novelties on smartphones, but they are all a part of that strategy, and will make much more sense with a headset. They're coming out of the gate with a robust ecosystem. Blender is obviously a huge component of the software sta…
It also helps blender is a competitor to Epic's Unreal
Re: Apple Joins Blender Development Fund
#27Apple is getting more serious about 3D and the gaming market, which isn’t surprising considering the market size.
Wasn’t there a headline were it said apple made more on games than Nintendo, Sony, blizzard etc. together. Apple is already on top of the gaming market.
Counting the App Store service fee of 30% as "game revenue" is disingenuous, as then we could count every single Windows license sale and every single dollar of revenue from hosting game servers as "making money from games".
Re: Apple Joins Blender Development Fund
#28Apple is getting more serious about 3D and the gaming market, which isn’t surprising considering the market size.
More and more devices from Apple are getting LiDAR sensors so it makes sense to support it. Apple also is taking open source more seriously .
Re: Apple Joins Blender Development Fund
#29Re: Apple Joins Blender Development Fund
#30Apple's software and hardware arcs are coalescing into them going all in on AR/VR. Things like LIDAR, Photogrammetry, spatial mapping, USDZ / PBR and friends all come across as pretty marginal novelties on smartphones, but they are all a part of that strategy, and will make much more sense with a headset. They're coming out of the gate with a robust ecosystem. Blender is obviously a huge component of the software sta…
It also helps blender is a competitor to Epic's Unreal
Blender had built-in game engine, but it's been frozen and removed few years ago.
Also Epic is sponsoring Blender Fund too.