Apple Joins Blender Development Fund
blender.org
Apple Joins Blender Development Fund
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Re: Apple Joins Blender Development Fund
#2> ... Apple has joined the Blender Development Fund as a Patron Member.
To find out what "Patron Member" means, it's 120k or more per year[0]. It's the highest corporate tier Blender has. Nice to see Apple supporting open-source.
Re: Apple Joins Blender Development Fund
#3Apple also submitted a patch to port Cycles to run on Metal.
Re: Apple Joins Blender Development Fund
#4Probably just to make sure that Blender remains available for their platform. If popular programs aren't available for their ARM / macOS platform, it can hurt them. Good for Blender.
Re: Apple Joins Blender Development Fund
#5Apple is getting more serious about 3D and the gaming market, which isn’t surprising considering the market size.
Re: Apple Joins Blender Development Fund
#6Wonder if this will lead to a functional iOS port of Blender?
Pretty much the whole reason I went with a MS Surface tablet instead of an iPad of some sort, was the lack of Blender.
Re: Apple Joins Blender Development Fund
#7Apple is getting more serious about 3D and the gaming market, which isn’t surprising considering the market size.
More and more devices from Apple are getting LiDAR sensors so it makes sense to support it.
Apple also is taking open source more seriously .
Re: Apple Joins Blender Development Fund
#8Apple also submitted a patch to port Cycles to run on Metal. https://developer.blender.org/T92212
Cycles is good first step if Apple wants to make blender fully functional on Mac. I wonder if they'll ever attempt to port Eevee to metal, that seems like the logical next step if Apple wants to permanently remove OpenGL from macOS.
Re: Apple Joins Blender Development Fund
#9Would be awesome if Blender got native support for exporting to USDZ.
Re: Apple Joins Blender Development Fund
#10Probably just to make sure that Blender remains available for their platform. If popular programs aren't available for their ARM / macOS platform, it can hurt them. Good for Blender.
Another comment in this thread speaks directly to this concern. Though, I would argue the move is likely also part of a larger move back into the "creative market" of designers, cinematography, etc.