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Apple Joins Blender Development Fund

blender.org

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Re: Apple Joins Blender Development Fund

#7

Apple is getting more serious about 3D and the gaming market, which isn’t surprising considering the market size.

More and more devices from Apple are getting LiDAR sensors so it makes sense to support it.

Apple also is taking open source more seriously .

Re: Apple Joins Blender Development Fund

#8
post #3

Apple also submitted a patch to port Cycles to run on Metal. https://developer.blender.org/T92212

Cycles is good first step if Apple wants to make blender fully functional on Mac. I wonder if they'll ever attempt to port Eevee to metal, that seems like the logical next step if Apple wants to permanently remove OpenGL from macOS.

Re: Apple Joins Blender Development Fund

#10

Probably just to make sure that Blender remains available for their platform. If popular programs aren't available for their ARM / macOS platform, it can hurt them. Good for Blender.

Another comment in this thread speaks directly to this concern. Though, I would argue the move is likely also part of a larger move back into the "creative market" of designers, cinematography, etc.
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