Earlier quoted context omitted.
> and makes people dumber by obscuring what things really are. "What things really are" is microscopic invisible electrical patterns thrumming through specially-shaped chemically-doped sand to shove some crystals back and forth to change some reflected and emitted light frequencies that hit a human eye to be interpreted by a human brain. Literally everything about UX is obscuring what things really are, because what…
I think a good point to bring up despite it being absurd. It's not that current trends in UX hide "what things really are" because we all decide what the metaphors are so much as current UX trends don't teach users the vocabulary we use to talk about the parts of a UI. You literally just have to know what a "search bar" is -- nothing is ever going to tell you. There's no text on the screen that says "Search Bar." The…
Remember: XEROX PARC's GUI breakthrough was "What if we make working on a computer feel like pushing stuff around on an office desk." "Educating the user" required walking three-quarters of the way to what they were already familiar with.
Instead of trying to teach users how a search bar is different from a URL bar, there's a lot of meat on the bones of the idea of just making them the same thing. They look like the same thing. They act like the same thing. Maybe they are the same thing?