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Call of Duty Adds Kernel Level Driver for Anti-Cheat

callofduty.com

201–210 of 332 posts

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#201

The whole "super intrusive anti-cheat" thing is really annoying to me as a non-competitive player, who just plays games like CoD, CS, etc occasionally with friends. And not just academically annoying, but practically too. I used to run Windows virtualised under Linux with a PCIe passthrough GPU. I remember having to re-install windows directly on my machine at a LAN party once because CS:GO couldn't be run in a VM an…

Server-side anticheat catches no cheaters...? What is even the point of developing it lol

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#202
post #8

Microsoft should implement an Xbox mode for Windows that has these protection features for all games. It will probably require some virtualization and performance degradation but it's better than each game rolling out their own half assed drivers.

It only works for XBox (for a while, before it's broken on each xbox generation) because the hardware security is focused against the owner of the device gaining control.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#203
post #141

Earlier quoted context omitted.

No thanks. If I can't cheat without a program knowing, I'm not really in control of my computer.

That’s kinda the point? Anti-cheat systems, DRM, and consoles are a way for software publishers to extend their trust boundary to your computer. You’re effectively lending out your hardware as edge computing to run the publisher’s software (i.e. the game or video player) in a way they can be reasonably sure it’s running unmodified. I actually find this to be pretty darn reasonable.

It's not reasonable so long as your computer is used for more than just running their game. Which is almost always the case.

If people want anti-cheats so much for competitive online gaming, demand better consoles that can actually be on par with PC. We don't need this kind of stuff on an open platform.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#205

If this happens enough, then a Windows gaming PC becomes a very expensive console. If all I do on my PC is game, then it doesn't really matter if it's got a rootkit (or kernel-level anti-cheat driver) or not. But, that's an expensive console. $600 - $2,000, depending on how nicely you want to game. A lot of the big popular online game culture really isn't fun anyway, so I'm not sure it's much of a loss.

Online gaming doesn't necessarily mean competitive PvP. Co-op tends to be a lot less toxic.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#206
post #146

Earlier quoted context omitted.

Rampant cheating in online FPS games is a problem right now . I've had more games ruined by cheaters than I can count. So how about yes, let's focus on fixing the problem at hand, and if it's used for something else(like single player games) then I'll complain about it. Right now developers have my full support to use whatever methods they can to make sure the hackers stay out. The game can boot into its own OS for a…

This sounds like a job for virtualization. Run the game in a restricted environment and let the anticheat snoop that sandbox however it likes without digging through everything.

Surely they'd just ban you, since that means you could have a cheat hypervisor.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#207
post #200

Earlier quoted context omitted.

I think my suggestion handles this situation though. If the cheaters are playing well enough that you can identify them as cheaters, then they would be getting flagged by my hypothetical server-side anticheat as "good" and so need to run the client-side software too. Also I don't think "twitch streams" are a great sample of "normal level gameplay", most people there would be ranked comparatively highly in MMR I would…

For warzone, I don't believe that game has any sort of MMR, so the situation is a little different there compared to most other games people stream on twitch. Warzone seems to be especially bad, even when compared with other games in it's genre. There's also another issue where some people play with devices like Cronus which are borderline cheats and essentially hardware scripts (better/no recoil control, scripted bu…

Damn near all online games have some form of matchmaking algorithm, but the point of them is to maximize the time you spend in-game by learning your patterns. There's also matchmaking that intentionally puts you on a team with someone better tan you who has cosmetics you don't, so you hopefully associate being kickass with having that skin.

I wish I were making up that last one.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#208

While I don't particularly like this sort of anti-cheat, I think we should all be more worried about cloud gaming than anything else. It's been obvious for a while that the big gaming companies have it in mind, and the only reason it isn't as big as it could be, is due to tech limitations FOR NOW. When (not if) cloud gaming truly takes off, and it will, we'll lose any and all control over our games. So long to moddin…

The thing it, users seem to prefer the "own nothing, pay little per month" approach. In movies, everyone is now making their subscription services, that are really popular; while services for buying movies online existed for years and were not really all that successful. You can buy movies on iTunes for maybe 15 years now and on Google Play for ... a while too; but it has never been as successful as Netflix, Disney+,…

>while services for buying movies online existed for years and were not really all that successful.

>You can buy movies on iTunes for maybe 15 years now and on Google Play for ... a while too

I don't know about itunes, but the last movie I ""bought"" on google play couldn't be downloaded, I had to watch it through their interface and firefox on linux was not supported. I believe they don't offer the thing anymore as well, probably happened during one of their countless service mergers and shuffles. I can't find it anymore, anyways. 0/10 would not license a movie through google again.

Do you know what isn't going away? The files I ripped from blurays that stores are selling for about five bucks a pice, 12 if you take three. Unless I get an mkv I can play wherever I want for as long as I have it, I'm not buying.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#209
post #87

Earlier quoted context omitted.

Rampant cheating in online FPS games is a problem right now . I've had more games ruined by cheaters than I can count. So how about yes, let's focus on fixing the problem at hand, and if it's used for something else(like single player games) then I'll complain about it. Right now developers have my full support to use whatever methods they can to make sure the hackers stay out. The game can boot into its own OS for a…

I think, honestly, the biggest issue in terms of cheating right now is a lack of responsibility from the companies involved in actually reading and acting on reporting - some companies in particular (EA) are extremely lax in actually dealing with human reports and their games suffer greatly for it.

Reporting is an awful method for cheat detection. The goal is to prevent cheaters from ruining customer games. If a customer has to report cheaters, they are already having a bad experience. Not to mention for most of these games there is 0 marginal cost to creating a new account.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#210
post #60

Earlier quoted context omitted.

If cheats have to be ML + hardware level and cost a few hundred dollars, that's pretty much mission accomplished for most companies.

100% this. Coming from someone who made one myself :p if everyone had to do it to cheat, cheating would be OVER at a casual level, and a minor issue at semipros/pros (even irl tourneys can be hacked! see forsaken).

But why would it cost hundreds or dollars? I can see why a DIY solution might, but if there's demand for it, surely it can be packaged as a plug-and-play device, and manufactured at scale for a lot less?
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