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Disabling /all chat in matchmade queues

leagueoflegends.com

81–90 of 107 posts

Re: Disabling /all chat in matchmade queues

#81
post #22

At this point, League of Legends is completely irrelevant. Watch/Play Dota2 - it was where it started and where it’s at (although to be exact Warcraft III’s DotA Allstars spawned from Warcraft III’s AOS custom map). The game has a team voice chat which eliminates toxicity almost completely, and taunts/high-fives/spray tags which gives interaction a positive twist. The game mechanics are so much more complex, and thus…

Does dota2 still have that ridiculous turning speed "feature" for all the heroes? I tried to play that game and lasted about 30 seconds when it became clear that simply moving my hero around was going to be a hateful affair.

Re: Disabling /all chat in matchmade queues

#82
post #78

Weird how the reaction on HN is so much different from the reaction on reddit where everyone is angry at riot for this decision. I am very much sad to see /all chat go, and I see no reason to remove it since it was already opt in. Most toxicity is in team chat, not all chat. The only "toxicity" in all chat that happens regularly is your own team saying "rep [insert lane]" and a "gg ez" at the end of the game which sh…

The opt-in part is clearly being missed and is a huge piece of the equation.

All chat isn't a problem if you didn't explicitly go into the menu to turn it on in the first place... this also means there is a convenient way to turn it back off.

For me, this all amounts to virtue signaling by Riot towards the broader community regarding their ongoing war against toxicity.

Re: Disabling /all chat in matchmade queues

#83

Earlier quoted context omitted.

Just kinda ruins the game, which makes people not want to play. People get really aggressive when they built their identity around “being good at x”. So if you’re their teammate and you make a decision that they think is wrong, they see you as losing the game for them (even if you think it was right). Same as sports, but you’re generally playing with random anonymous people online that changes every game, so there’s…

>>>Imagine playing casual pick-up basketball in the park on a team of 5, and you try one play that doesn’t quite work, and your teammates first reaction is to go “Wow you must really suck at basketball to try that!” Or: “Go home and quit, dumbass.” You’d probably feel a little bad, but also just never want to play with that group again. Now imagine 70% of all basketball games you try to play have people yelling at yo…

Try playing a few hours of Dota and then revising your opinion. Comparing an online game to playing hearts with friends in real life is a completely invalid comparison. Griefing on another level is possible in Dota and it can go on for 30mins to an hour, this would NEVER happen in an in real life game of cards or dominoes.

Also, when you're playing hearts with friends, your friends aren't telling you to kill yourself, it's light hearted banter.

In Dota you have to get ready to be called: "a fucking moron", "stupid bitch get back to the kitchen", every racist bit of slang you can imagine.

And it's via voice as well as text, as well as gameplay griefing. For example, repeatedly running to the enemy heroes to die on purpose and feed them more gold.

Re: Disabling /all chat in matchmade queues

#84
They’re finally copying the best designed MOBA that was unfortunately late to the party, Heroes of the Storm. The lack of cross-team chat greatly reduces toxicity compared to League and DOTA even though MOBAs as a whole tend to be a bit toxic. Blizzard also put in some other mechanics like team experience instead of individual experience so that you don’t have one person at a much higher level raging at the rest of the team to “get good”

Re: Disabling /all chat in matchmade queues

#85

League of Legends and toxicity have always gone hand in hand. I used to blame the players, but I no longer think so. 1. You cannot lose the game quickly! Other genres like RTS, games can last between 3 minutes or as long as 30 minutes. Not so with MOBAs, it's rare to see a game conclude before 20 minutes. 2. You cannot surrender early. Even if a game is clearly one-sided, you're forced to play it out. 3. Small mistak…

> You cannot surrender early. Not true. You can surrender after 15 minutes. The game is rarely completely lost before then. The problem comes when some players believe the game to be lost and others do not. Also, a small number of players seem to get pleasure from punishing their teammates by helping their opponents.

This is disingenuous, it typically takes 10-15 minutes to find a game and get through champ select. That 15 minutes is in reality 25-30 minutes.

Re: Disabling /all chat in matchmade queues

#86

League of Legends and toxicity have always gone hand in hand. I used to blame the players, but I no longer think so. 1. You cannot lose the game quickly! Other genres like RTS, games can last between 3 minutes or as long as 30 minutes. Not so with MOBAs, it's rare to see a game conclude before 20 minutes. 2. You cannot surrender early. Even if a game is clearly one-sided, you're forced to play it out. 3. Small mistak…

I haven't played league in years and barely even watch it anymore (watching worlds, but didn't even bother watching NA LCS championship).

Part of the reason I stopped playing was I realized ranked wasn't competitive, it was just a different mode. If riot actually considered it competitive, autofill wouldn't be a thing.

But to your point, you're absolutely correct. There's an old video about a well known streamer (forget his name) ranting about where the toxicity in league comes from.

And he draws the following analogy.

If you're in a game of pickup basketball and someone on your team decides to start scoring for the opponent, you can simply walk away. If you do that in league you get punished for it so you're forced to stay in a game you don't want to be in.

The long and short of it is that LoL players have very little control over both their teammates, and their willingness to play with someone who decides to be an asshole.

Riot could solve a large % of the toxicity in league, but they choose not to.

Re: Disabling /all chat in matchmade queues

#87

League of Legends and toxicity have always gone hand in hand. I used to blame the players, but I no longer think so. 1. You cannot lose the game quickly! Other genres like RTS, games can last between 3 minutes or as long as 30 minutes. Not so with MOBAs, it's rare to see a game conclude before 20 minutes. 2. You cannot surrender early. Even if a game is clearly one-sided, you're forced to play it out. 3. Small mistak…

I completely disagree with 2). I think surrender should be completely removed and the game should be played until the end, regardless of team balance.

It it almost impossible for me to find a game where the surrender request spam doesn't start after 30 seconds (in chat). As soon as a team mate does a couple of mistakes or s/he finds the other team stronger, s/he states the game "unwinnable" and "a waste of time".

This in my opinion is a terrible attitude where people don't improve 1) by learning to push against the odds, 2) by only wanting to play against worse players.

Re: Disabling /all chat in matchmade queues

#88

Not sure how I feel about this. On one hand, I get it, all chat can be a source of twisted toxic wasteland. But on the other hand, sometimes it's fun, so let people communicate and solve the toxic wasteland some other way. A simpler fix for me would've been give the users the option to hide/deactivate the all chat. If they want to talk they'll keep it on if the other team is a bunch of dicks they'll report them and h…

> A simpler fix for me would've been give the users the option to hide/deactivate the all chat. B-but they can already do that, and it is disabled by default. > All Chat is automatically disabled when you first download League.[1] [1] https://support-leagueoflegends.riotgames.com/hc/en-us/artic...

Oh that's nice. I haven't played League in a long time so I didn't know they had already done this.

So then I don't understand what are we gaining for blocking all chat.

Re: Disabling /all chat in matchmade queues

#89
If they made it in Dota that would be bad. All chat is usually to convince the other team to keep pausing when your teammates disconnected. It's not really toxic, it's team chat that's toxic.

In fact, I've had games won by the enemy flaming his teammates in all chat, which made my team realize it's just as bad on the other side. Getting pissed by the enemy is usually more motivating to win than getting pissed by your teammates.

Re: Disabling /all chat in matchmade queues

#90
post #81
post #22

At this point, League of Legends is completely irrelevant. Watch/Play Dota2 - it was where it started and where it’s at (although to be exact Warcraft III’s DotA Allstars spawned from Warcraft III’s AOS custom map). The game has a team voice chat which eliminates toxicity almost completely, and taunts/high-fives/spray tags which gives interaction a positive twist. The game mechanics are so much more complex, and thus…

Does dota2 still have that ridiculous turning speed "feature" for all the heroes? I tried to play that game and lasted about 30 seconds when it became clear that simply moving my hero around was going to be a hateful affair.

It's important feature, makes a real trade-off between fighting back and fleeing. Otherwise you could do both.

Dota also has many mechanics around where you're facing, getting damage reduction from certain angles, or even getting stunned when facing towards someone. If it was instant these things won't work.

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