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Disabling /all chat in matchmade queues

leagueoflegends.com

41–50 of 107 posts

Re: Disabling /all chat in matchmade queues

#41
The problem is team chat. The first thing I do every match is /mute all , because the chance of me getting question ping spammed, flamed, etc. is much higher than someone actually saying something useful in chat. I've been playing this game since Fiddlesticks was released in 2009, and it has always harbored the most vile children you'll come across online. It's like back in 2005 when you'd hear squeakers calling you the n word on Xbox Live, but on steroids.

It's too hard to properly coordinate without voice chat in a real time game such as this one, frankly. That's why text chat has no use outside of flaming and flash timers.

Re: Disabling /all chat in matchmade queues

#42
post #37
post #25

Maybe a dumb question, but why is toxicity in chat a problem that needs to be solved (to the point of disabling all cross team chat)?

Maybe because a company like Riot can be held accountable for the poor content of its chats? (in the court of law I'm not sure, but in that of public opinion definitely)

Online chat has been a staple for multiplayer PC games for ages now.

Since when has a company been held accountable on a meaningful scale for what happens in chat? (No doubt in my mind that what’s said in chat is called out especially if users aren’t banned)

Sure you might get statements like X community is toxic, but that normally stems from more problems then just the game chat of said community.

Re: Disabling /all chat in matchmade queues

#43
Seems to be a good move to make the game more enjoyable. Not sure if this is a smart move businesswise.

As recent events suggest, FB keeps engagement up through negativity.

Maybe the tilt, strong emotional ups and downs, etc are a big contribution to what makes LoL so engaging?

But I guess riot has some data on this.

Re: Disabling /all chat in matchmade queues

#44

Not sure how I feel about this. On one hand, I get it, all chat can be a source of twisted toxic wasteland. But on the other hand, sometimes it's fun, so let people communicate and solve the toxic wasteland some other way. A simpler fix for me would've been give the users the option to hide/deactivate the all chat. If they want to talk they'll keep it on if the other team is a bunch of dicks they'll report them and h…

Here's the deal as I picture it... As the platform moderator you can either moderate and have something that's acceptable banter but it'll cost a lot of money to moderate, it'll give players a feeling of being nannied, and no matter your decision you'll constantly be called out either as too repressive or too permissive or both at once. Alt: you can censor everything. Congrats trolls, you won.

Re: Disabling /all chat in matchmade queues

#45

This will kill league of legends. The most fun I've ever had in this game was playing, and winning the "psychological war" by intentionally tilting the other team. The moment I'd get a hint of internal strife within the other team, myself and my friends would do whatever we could (not offensive) to encourage keyboard warrioring because it literally would win us games. They'd get sloppy, spend time typing, and would o…

Lmao you're the exact reason they're turning off all chat. The most fun you've had in the game is tilting other people in all-chat. AKA being the keyboard warrior you claim to bring out in other people. Bye.

Re: Disabling /all chat in matchmade queues

#46
post #25

Maybe a dumb question, but why is toxicity in chat a problem that needs to be solved (to the point of disabling all cross team chat)?

Just kinda ruins the game, which makes people not want to play.

People get really aggressive when they built their identity around “being good at x”. So if you’re their teammate and you make a decision that they think is wrong, they see you as losing the game for them (even if you think it was right).

Same as sports, but you’re generally playing with random anonymous people online that changes every game, so there’s no incentive for long-term teamwork or relationship building.

Imagine playing casual pick-up basketball in the park on a team of 5, and you try one play that doesn’t quite work, and your teammates first reaction is to go “Wow you must really suck at basketball to try that!” Or: “Go home and quit, dumbass.” You’d probably feel a little bad, but also just never want to play with that group again. Now imagine 70% of all basketball games you try to play have people yelling at you like that. You’d probably just quit trying to play basketball.

There are also some really friendly people in these games (I always tried to be someone who shuts down the mean people), but the problem is that eventually the friendly people just don’t want to play your game at all anymore because of so many negative interactions.

They obviously want to grow the number of players, so having a reputation of a horribly toxic community makes people avoid the game, which is bad for profits (and the non-toxic players).

Not sure how much this change will help, because the bigger source of toxicity is a player’s own team. But it still could be a good step towards trying to fix their image.

Re: Disabling /all chat in matchmade queues

#47
LoL is likely the game that I played the most in the past decade. And one of the first things I would do after joining a match is disabling chat. I'd be in discord with friends talking about other stuff. The amount of trolling, name calling, hate and insults in the game is just on another level. It also seems to be one of the main reasons why some people leave the game behind. Am I glad that chat was disabled? Yes in the current state of the game I am, still sad that it had to be done.

Re: Disabling /all chat in matchmade queues

#48
post #6

Unfortunate mangling of the headline – chat is only being disabled in games with auto matchmaking – but it’s still an interesting development.

Would be better as all-chat or allchat, pretty obvious what that is contextually

It should be what the other commenters are already using: "/all chat". Definitely not "all chat".

Re: Disabling /all chat in matchmade queues

#49

Servers require moderators/administrators. I hosted the counterstrike server in my university a long time ago, that's how I got into linux, and while at first I thought it would be a technical challenge it turned out to be a people problem mostly. Police language, resolve conflicts, even got into a physical fight with a banned player. Obviously companies don't want server administrators because they want to scale wit…

I'm not sure what exactly you're proposing. LoL chat is not a server-wide communication channel, it's a separate chat within each of thousands of games running at the same time. I can't imagine an efficient way to moderate all this without just relying on reports. And reports give insight into the complete chat history within that game. Not quite enough for all situations, but definitely not out of context.

This is chat in countless 10-player-games, not some Battlefield server that runs 24/7 with 64 players where moderation/admins in realtime actually make sense.

Re: Disabling /all chat in matchmade queues

#50
post #42
post #37

Earlier quoted context omitted.

Maybe because a company like Riot can be held accountable for the poor content of its chats? (in the court of law I'm not sure, but in that of public opinion definitely)

Online chat has been a staple for multiplayer PC games for ages now. Since when has a company been held accountable on a meaningful scale for what happens in chat? (No doubt in my mind that what’s said in chat is called out especially if users aren’t banned) Sure you might get statements like X community is toxic, but that normally stems from more problems then just the game chat of said community.

I guess maybe they don't want to be dragged to a congressional hearing where they'd be shown a bunch of screenshots that'll look extra offensive out of context and have to explain to senators why they're not doing more to protect players' mental health from bullying, toxic comments, dehumanizing etc
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