Chrome has 1 to 2 frames (17ms to 33ms on a 60Hz display) of additional, unnecessary input lag when compared to Firefox:
https://bugs.chromium.org/p/chromium/issues/detail?id=460919
41–50 of 161 posts
Chrome has 1 to 2 frames (17ms to 33ms on a 60Hz display) of additional, unnecessary input lag when compared to Firefox:
https://bugs.chromium.org/p/chromium/issues/detail?id=460919
Safari is efficient. Chrome becomes efficient. The latter is only possible if Chrome isn’t efficient currently.
Earlier quoted context omitted.
Not just the internet: case in point, the new Xcode 13 has some really embarassing performance problems on my mid-2014 13"MBP. I guess the Xcode team switched to shiny new M1 Macs between Xcode 12 and 13.
I don’t intend this as facetious, but how many years do you expect closed-source OS vendors to support their first-party hardware?
How come processors and browsers become faster every year but the internet feels as slow and bloated as ever? How long can this x% faster continue? There must be some theoretical optimum, how far are we away?
Popular apps will be as slow as user can tolerate. Because if they're not slow enough, it invites developers to introduce another abstraction layer. Good thing is, that it's possible to create truly groundbreaking apps using non-conventional techniques, as web becomes faster and richer with new APIs. For example with Wasm and WebGPU it's possible to create AAA games running in the browser. Someone will do it. It'll b…
It's also probably another view of the Jevons Paradox: as efficiency of software increases, it gives more way for more complexity and "optimizations" that in the end make the end result as slow as before.
Earlier quoted context omitted.
I don’t intend this as facetious, but how many years do you expect closed-source OS vendors to support their first-party hardware?
not OP, but for the lifetime of the hardware ? or, at least, should be specified in T&C when buying the hardware I am still pissed off that my 2012 Macbook Air is no longer receiving OS updates - compare that to Microsoft that allows me to run windows on basically any PC
How come processors and browsers become faster every year but the internet feels as slow and bloated as ever? How long can this x% faster continue? There must be some theoretical optimum, how far are we away?
Earlier quoted context omitted.
Popular apps will be as slow as user can tolerate. Because if they're not slow enough, it invites developers to introduce another abstraction layer. Good thing is, that it's possible to create truly groundbreaking apps using non-conventional techniques, as web becomes faster and richer with new APIs. For example with Wasm and WebGPU it's possible to create AAA games running in the browser. Someone will do it. It'll b…
> For example with Wasm and WebGPU it's possible to create AAA games running in the browser. This has been promised since at least the WebGL and asm.js days. It still won't happen, but not mainly for technical reasons, but for business reasons. ...but of course also some technical reasons. Asm.js/WASM and WebGL/WebGPU are fine, but most other web APIs are a mess and the web is a highly unstable platform, APIs are dea…
Why? We can already play AAA games on our computers. It works very well, much better than anything web-based. Why would anyone put effort into replicating the same thing inside the browser?
How come processors and browsers become faster every year but the internet feels as slow and bloated as ever? How long can this x% faster continue? There must be some theoretical optimum, how far are we away?
Popular apps will be as slow as user can tolerate. Because if they're not slow enough, it invites developers to introduce another abstraction layer. Good thing is, that it's possible to create truly groundbreaking apps using non-conventional techniques, as web becomes faster and richer with new APIs. For example with Wasm and WebGPU it's possible to create AAA games running in the browser. Someone will do it. It'll b…
Earlier quoted context omitted.
Not just the internet: case in point, the new Xcode 13 has some really embarassing performance problems on my mid-2014 13"MBP. I guess the Xcode team switched to shiny new M1 Macs between Xcode 12 and 13.
I don’t intend this as facetious, but how many years do you expect closed-source OS vendors to support their first-party hardware?
MacBooks aren't cheap. For the average person they are a significant expense. So the lifetime of support should reflect that.