It is a lot easier to find an educated person than a person whose motivation lasts long enough to make up for the education though.
It is easier to educate a Do-er than to motivate the educated
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Re: It is easier to educate a Do-er than to motivate the educated
#12That's because the educated don't want to just "do" , they want to be successful at it. The most ambitious want to be "world class good at it" . Hence nothing gets ever started because it seems like an unsurmountable mountain to climb. But there is a silver lining. The possibility of exploring social relationships. With regards to social relationships it doesn't really matter if you are having a party in Beverly Hill…
Those who do are in the top 1% by default, the vast majority don't get that far.
Re: It is easier to educate a Do-er than to motivate the educated
#13As a mediocre frontend dev, this hits hard. I bought a bunch of texts to up my DS&A and college level math skills as I'd like to eventually be able to excecute on 3D animation in the browser, but the books end up sitting on my desk as I consider I'm too old/there're too many people who _do_ have these skills already, etc.
Pick a small goal and work towards that.
Break the problem down in to small steps and find ways of solving each step that works best for you.
You might find you don’t even need any of those textbooks.
Re: It is easier to educate a Do-er than to motivate the educated
#14(shortly after burning Dr Johnson's only manuscript of the Dictionary, and realising it will take ten years to re-create):
"No, I love the dictionary, and would like to have my manservant Baldrick read it. Unfortunately it will take him about ten years to learn to read, so please leave it here."
Re: It is easier to educate a Do-er than to motivate the educated
#15That's because the educated don't want to just "do" , they want to be successful at it. The most ambitious want to be "world class good at it" . Hence nothing gets ever started because it seems like an unsurmountable mountain to climb. But there is a silver lining. The possibility of exploring social relationships. With regards to social relationships it doesn't really matter if you are having a party in Beverly Hill…
> That's because the educated don't want to just "do" , they want to be successful at it. I've actually observed the opposite. For a non-insignificant number of people, it seems like their university degree is seen primarily as a piece of paper that allows them to demand a high wage while actively avoiding mental or physical exertion.
Re: It is easier to educate a Do-er than to motivate the educated
#16How’s he doing with the AGI BTW?
Suggests he at least hasn't given up.
He's a very smart guy but I expect the net result of his work in this area to be basically zero. Doesn't sound like he has the background for it, and the task is genuinely huge.
Re: It is easier to educate a Do-er than to motivate the educated
#17I still get mad about it, because even though I was the one who taught him, I can't help but feel like I've never done anything as cool as that. I most certainly could, but the whole idea jades me and sends me back to the documentation I'm pouring over. Another good example is the "nerds vs hippies" generalization that people like to make: half the world's programmers are immobilized by choice, while the other half is motivated by blindness. Only together can they achieve great things.
Re: It is easier to educate a Do-er than to motivate the educated
#18On the other hand, some of the best people I've worked with in software engineering were never officially trained for it.
Re: It is easier to educate a Do-er than to motivate the educated
#19As a mediocre frontend dev, this hits hard. I bought a bunch of texts to up my DS&A and college level math skills as I'd like to eventually be able to excecute on 3D animation in the browser, but the books end up sitting on my desk as I consider I'm too old/there're too many people who _do_ have these skills already, etc.
In my opinion, learning to use math functions as tools rather than having a deep understanding of how they work is an equally valid approach. I know several great WebGL developers who really aren't very good at math.
Consider the following definitions of the dot product:
A) Algebraically, the dot product is the sum of the products of the corresponding entries of the two sequences of numbers. Geometrically, it is the product of the Euclidean magnitudes of the two vectors and the cosine of the angle between them. These definitions are equivalent when using Cartesian coordinates. In modern geometry, Euclidean spaces are often defined by using vector spaces. In this case, the dot product is used for defining lengths (the length of a vector is the square root of the dot product of the vector by itself) and angles (the cosine of the angle of two vectors is the quotient of their dot product by the product of their lengths).
or
B) The dot product takes two vectors as inputs, and returns a value of 1.0 if they're pointing the same direction, -1.0 if they're pointing in opposite directions, and 0.0 if they're perpendicular (as long as they're unit vectors of equal length). This function can be used for diffuse lighting calculations (i.e. is the light direction facing the same way as the surface?), checking if a point is in front of another point, etc.
In my opinion, the second definition is much more useful for someone interested in 3D on the web, but it's something you won't find in math textbooks.
Re: It is easier to educate a Do-er than to motivate the educated
#20As a mediocre frontend dev, this hits hard. I bought a bunch of texts to up my DS&A and college level math skills as I'd like to eventually be able to excecute on 3D animation in the browser, but the books end up sitting on my desk as I consider I'm too old/there're too many people who _do_ have these skills already, etc.
Anecdotally, I develop webgl and the tooling is meh. Far from figured out and even harder if you want to port to React Native too.
As far as math, some is required. But mostly understanding the relationship between position, velocity and acceleration for animations. As well as sin cos and tan for viewport and triangles.
Don’t give up. Age doesn’t matter. Do a little a day.