It has a high-quality pathtracing renderer built-in (https://www.rayrender.net) that only requires a single line of R code to produce results similar to what's offered here (without all the manual work).
Shaded Relief Maps in Blender
11–20 of 27 posts
Re: Shaded Relief Maps in Blender
#12Re: Shaded Relief Maps in Blender
#13These blender-based shaded relief images have been popping up a fair bit in the geomatics space recently. I really love them, but they are fairly complicated to make. I developed the open-source geospatial platform WhiteboxTools (developed in pure Rust) to help with tasks like this. You can create multi-scale hillshade images with it and the type of shadow model displayed above as well with one click: https://www.whi…
Thank you John for your work with WhiteBoxTools, I was introduced to it when a former student of yours entered our GIS program at Selkirk College a couple years back and have been keeping one eye on it since. You've got some really excellent algorithms and tools in WBT, I've used them to shortcut some obnoxiously long lidar/pointcloud processing with other packages. I'm not sure that this is "less complicated" than t…
Re: Shaded Relief Maps in Blender
#14Now to just send it off to a high quality printshop for framing.
https://scottreinhardmaps.com/ (from what I can tell he was the first one to do this?) https://twitter.com/geo_spatialist?ref_src=twsrc%5Egoogle%7C...
https://eastofnowhere.co/collections/best-sellers/products/t...
Re: Shaded Relief Maps in Blender
#15Why would you want to do this rather than using the built-in hillshader and 3D map view? https://opengislab.com/blog/2018/3/20/3d-dem-visualization-i...
My guess is that Blender's 3D rendering and lighting is far better than most GIS packages, including QGIS.
Re: Shaded Relief Maps in Blender
#16These blender-based shaded relief images have been popping up a fair bit in the geomatics space recently. I really love them, but they are fairly complicated to make. I developed the open-source geospatial platform WhiteboxTools (developed in pure Rust) to help with tasks like this. You can create multi-scale hillshade images with it and the type of shadow model displayed above as well with one click: https://www.whi…
Re: Shaded Relief Maps in Blender
#17Re: Shaded Relief Maps in Blender
#18Now to just send it off to a high quality printshop for framing.
looked into doing this last year for a bit - there are a few people selling these maps that are pretty cool: https://scottreinhardmaps.com/ (from what I can tell he was the first one to do this?) https://twitter.com/geo_spatialist?ref_src=twsrc%5Egoogle%7C... https://eastofnowhere.co/collections/best-sellers/products/t...
Now comes the difficult question, buy or make? The links you provided are certainly better than I can do, but making art is an enjoyable experience in its own right.
Re: Shaded Relief Maps in Blender
#19Easier geodata workflow is to use the addon BlenderGIS https://github.com/domlysz/BlenderGIS Advantage of DEMs is you can make fictional stuff as well.
I feel like with Computer Graphics, the whole GIS understanding is very limited.
Re: Shaded Relief Maps in Blender
#20This is really neat. I dabble in woodworking, and the workflow for making these maps is pretty similar to what I do to create the 3D models for CNC caved wooden relief maps: https://imgur.com/a/ZihtlwN