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Google releases Games for Google+

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Re: Google releases Games for Google+

#52
post #23

Earlier quoted context omitted.

Why all the downvotes? Isn't the technology they're supporting important? :P There's not even any mention on their developer blog here: http://googleplusplatform.blogspot.com/2011/08/stepping-onto...

I think it's because "supporting HTML5" is something with nebulous meaning, and not allowing people to make canvas games in this day and age would be shooting themselves in the foot big time, so it's quite unlikely that they won't. I don't think that deserves downvotes, though. People just surly.

I see. Still, I don't think "HTML5 games" is as vague as "HTML5" - it pretty much means either canvas or SVG. And it would be nice to hear an explicit line from Google on it - not sure why they haven't actually stated the supported technologies yet. I suppose they're still working on it.

Re: Google releases Games for Google+

#53

Earlier quoted context omitted.

Cool. Would be nice to hear that they're definitely supporting HTML5 though!

Why all the downvotes? Isn't the technology they're supporting important? :P There's not even any mention on their developer blog here: http://googleplusplatform.blogspot.com/2011/08/stepping-onto...

What other standard do you imagine they might be supporting? Flash? Silverlight?

Re: Google releases Games for Google+

#54
post #16

Earlier quoted context omitted.

Mr. X adds me. Looks like a normal guy and G+ shows we have 2 contacts in common. So I add him. Then I get his spammy stream. The only way to verify is to go check their page before adding, but that's a hassle. So most people just add them. And while they keep the spam rate low and make it look OK most people just leave them. This happens in particular with users who visit G+ less frequently. This happened to me seve…

> So I add him. There's your problem. Why on Earth are you adding people that you don't know at all? I'd like to see you back up your "So most people just add them" statement with hard evidence. I for one, do not "just add" people just because they circled me. I first check to see if they are someone I care about at all.

This isn't quite "hard evidence", but as an...experiment...a few weeks ago, I added every single person Google recommended, a total of 1118. Of those, 65 complete strangers have added me back, which is 5.8%. This percentage is not "most", "many", or even "some". It is irksome to see the red notification for no good reason, but I do not think people really feel compelled to add random people to their circles.

Re: Google releases Games for Google+

#55

I can't wait until they open up the g+ api.

I can't wait until they open up Google+. As far as I can tell, they're still in danger of a Wave repeat, where the hype burns out too early. There are tons of people still out there with their noses pressed up against the glass, unable to join in the fun.

Games are a big deal, though. They'll keep people on G+ even when there's nothing immediately social to do, and increase interactions between people, this time in a non-spammy way.

Re: Google releases Games for Google+

#56
post #43

Earlier quoted context omitted.

I would happily share meaningful (in game context) things, and I think those would convert better anyway.

Do you think you're an average person?

Do you think the average person would respond "yes" to that question?

Re: Google releases Games for Google+

#57
post #55

I can't wait until they open up the g+ api.

I can't wait until they open up Google+. As far as I can tell, they're still in danger of a Wave repeat, where the hype burns out too early. There are tons of people still out there with their noses pressed up against the glass, unable to join in the fun. Games are a big deal, though. They'll keep people on G+ even when there's nothing immediately social to do, and increase interactions between people, this time in a…

Really? It's been ages since I saw anyone on facebook asking for an invite. (Of which I currently have 150...)

It was super hard to get in for the first couple of weeks, and then it suddenly became a non-problem.

Re: Google releases Games for Google+

#58
post #3

I love how Google has really taken time to address the problem number 1 with Facebook games : they are spam machines! Games in Google+ will feel more like real games (pc, mobile or console games) as in if I feel like playing a game and I see my friend also plays that game, then we can share scores and stuff. But when I'm not feeling for games, then games don't invade my news feed. What would be the point anyway in kn…

> What would be the point anyway in knowing my friend had a high score in a game I wouldn't play?

the serious answer is that it keeps you constantly aware of the game, increasing the overall probability that you'll sign up.

Re: Google releases Games for Google+

#59
post #45

I've got like 10 people in my Friends circle on Google+ and my feed is literally flooded. I suppose I could do some filtering (although I doubt that is what a typical user would even attempt doing). It just seems like it's harder to find out "what's going on" than with Facebook.

Could you elaborate a bit more. Maybe we can gain some insights from your experience. i.e. Why is it harder to find out what is going on in Google+ as opposed to Facebook?

Re: Google releases Games for Google+

#60

It would be nice to announce an open API as well. Hope it comes soon.

Yes, and - for one - really hope the eventual API builds on stuff they've already pushed in the past, and doesn't go in a whole new direction. I very much want to see OpenSocial, OAuth, GData / AtomPub, and existing open standards used for whatever they cook up. And given how much Google have put into these various standards in the past, it's what I expect ... I just can't shake this sneaky fear that they're going to…

I hope they don't. OAuth is a nightmare (I just tried to make a simple client for IOS, right now I want to beat up the guy who made that standard) and the rest is far more complicated than a simple json based rest api.
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