Shaded Relief Maps in Blender
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Shaded Relief Maps in Blender
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Re: Shaded Relief Maps in Blender
#2https://www.whiteboxgeo.com/manual/wbt_book/available_tools/...
Better yet, you can create a dynamic shadow model based on a DEM using the ShadowAnimation tool:
https://www.whiteboxgeo.com/Guelph_Shadow_Animation/shadow_a...
multidirection hillshade: https://www.whiteboxgeo.com/manual/wbt_book/available_tools/...
TimeInDaylight tool: https://www.whiteboxgeo.com/manual/wbt_book/available_tools/...
Re: Shaded Relief Maps in Blender
#3https://github.com/domlysz/BlenderGIS
Advantage of DEMs is you can make fictional stuff as well.
Re: Shaded Relief Maps in Blender
#4These blender-based shaded relief images have been popping up a fair bit in the geomatics space recently. I really love them, but they are fairly complicated to make. I developed the open-source geospatial platform WhiteboxTools (developed in pure Rust) to help with tasks like this. You can create multi-scale hillshade images with it and the type of shadow model displayed above as well with one click: https://www.whi…
https://whiteboxgeo.com/Shadow_Animation/small_farm_shadows_...
https://www.whiteboxgeo.com/Shadow_Animation/Kitchener_shado...
Re: Shaded Relief Maps in Blender
#5Re: Shaded Relief Maps in Blender
#6Re: Shaded Relief Maps in Blender
#7https://opengislab.com/blog/2018/3/20/3d-dem-visualization-i...
Re: Shaded Relief Maps in Blender
#8I spent hours learning how to render lidar point clouds into maps using QGIS and some other tools. Very steep learning curve but it was fun to do. Now to apply what I learned with this to make some neat shaded maps too!
Re: Shaded Relief Maps in Blender
#9These blender-based shaded relief images have been popping up a fair bit in the geomatics space recently. I really love them, but they are fairly complicated to make. I developed the open-source geospatial platform WhiteboxTools (developed in pure Rust) to help with tasks like this. You can create multi-scale hillshade images with it and the type of shadow model displayed above as well with one click: https://www.whi…
You've got some really excellent algorithms and tools in WBT, I've used them to shortcut some obnoxiously long lidar/pointcloud processing with other packages.
I'm not sure that this is "less complicated" than the linked tutorial though, but some great exploration for someone who knows a little more ;)
Re: Shaded Relief Maps in Blender
#10Why would you want to do this rather than using the built-in hillshader and 3D map view? https://opengislab.com/blog/2018/3/20/3d-dem-visualization-i...