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Inkscape 1.1.1 Is Released

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Re: Inkscape 1.1.1 Is Released

#101
post #54

Earlier quoted context omitted.

By "pushing the boundaries" do you mean "violating SVG standards" or is it the other editors who aren't keeping up with SVG2.0 etc?

The last I heard there wasn't a single rendering engine that passes the entire W3C test suite, let alone any two renderers that have the same coverage. I'm not sure if that is still the case. In my experience using SVG for portability is a minefield.

yup. resvg is the best atm i think.

Re: Inkscape 1.1.1 Is Released

#102

Inkscape is fantastic. It, Blender and Krita has completely freed me from paying subscription fees for creative tools. I used to be an Adobe Suite (PS, AI, AE, PP) user, but I've yet to encounter a situation where I've felt limited by not having access to those "premium" applications any more. There are issues of course - memory leaks and odd GUI handling on Windows in particular - but I've had the same sort of issue…

I bought affinity photo and design on sale ($50 for both) and they have solved my need to have Adobe PS and Illustrator.

As for After Effects / Premiere Pro I've been using DaVinci Resolve / HitFilm.

Re: Inkscape 1.1.1 Is Released

#103

Inkscape is fantastic. It, Blender and Krita has completely freed me from paying subscription fees for creative tools. I used to be an Adobe Suite (PS, AI, AE, PP) user, but I've yet to encounter a situation where I've felt limited by not having access to those "premium" applications any more. There are issues of course - memory leaks and odd GUI handling on Windows in particular - but I've had the same sort of issue…

I wish we had an alternative to photoshop as well. Personally, for me, gimp doesn't even come close to what photoshop has to offer.

Krita has been a perfectly adequate replacement for me as a bitmap editor. It's more stable and more refined than Gimp in my experience. It's obviously not a carbon copy of PS, so if you depend on certain PS features ymmv.

Re: Inkscape 1.1.1 Is Released

#104
post #98
post #22

Earlier quoted context omitted.

I also had some issues with SVG exports from Inkscape not being drawn correctly when used as toolbar icons for Windows apps. The solution was Affinity Designer. Too bad, but at least it's an easy purchase rather than a subscription.

Inkscape saves with two different options: "Inkscape SVG" and "Plain SVG", did you try both?

They shouldn't really matter, except for file size. They won't magically use different SVG markup. All Plain SVG does is strip away Inkscape's XML namespaces and custom attributes/elements. There's a fair number of SVG features that are poorly-supported, broken or with a number of gotchas in various renderers, however and you're kinda expected to work around those yourself.

For icons and similar you can often go back to the most basic things: Filled paths with solid colors and gradients. That should render pretty much everywhere where there's at least some SVG support.

Re: Inkscape 1.1.1 Is Released

#105
post #94

Earlier quoted context omitted.

As someone else mentioned, Blender is actually quite decent for vector animation. You might need to modify your workflow slightly, but using grease pencil, bone skinning and curve tools is enough for very decent 2D animations. A nice bonus is that everything is technically still in 3D space as well, so you can easily add true layering, DoF, lighting and particle systems for instance. The biggest downside to Blender i…

Looking at a few videos, it definitely looks pretty sweet. I guess in my mind I've always just thought of everything in Blender outside of 3d modeling as "tacked on", which really isn't fair.

I know exactly what you mean. Blender has a sort of reverse identity crisis. It does so many things really well, yet these things are overshadowed by its even more excellent 3D capabilities.

It's by far the most powerful and versatile piece of OSS I've ever used. I'd heavily recommend getting into it if you're a creative in general. It also has a really nice community to help out when you inevitably get lost in the menus.

Re: Inkscape 1.1.1 Is Released

#106
post #43

Earlier quoted context omitted.

darktable + Hugin have me covered for photography. I just want better Wayland support. Specifically I'm waiting for Wayland to get color management merged--even if it only supports standard definition and old ICC profile formats as a stop-gap.

Never had seen Hugin before, I was wondering how people did that open source recently. And with respect to color management and Wayland with the rumored next release of nvidia drivers potentially supporting Wayland that's about the only thing that would stop me from switching on all my machines. I know there is an open issue for working on that in both the Wayland official protocols and wl-roots so hopefully soon.

Hugin has gotten me great results in the past. My most popular panorama (https://flic.kr/p/2gw93QX), you can't even find the seams despite being quite wide at 5 × 3 shots. It handled 16-shot panoramas well too (https://flic.kr/p/GLsDNh), even though Flickr won't render those resolutions. I've even used it for focus stacking (https://flic.kr/p/27kMsrX) to keep a narrow depth-of-field on an object that needed 2 focus points to stay sharp.

Re: Inkscape 1.1.1 Is Released

#107
post #79

Earlier quoted context omitted.

Do you have a good reason to be using newer versions of Adobe software? After all, the old ones do still exist, and most of the interchange formats haven't changed in a while. So far as I can tell, the primary good reason to maintain a modern version of Adobe products is so that they can interoperate with other people's modern version of Adobe products. (Though I understand Photoshop has released some nice new featur…

Older Adobe releases do not run on current Macs. Not a problem for Windows versions, but it is a problem for Mac versions.

Ah, that's a bit of a shame. That said, if people are willing to pay the premium to run Macs, they should probably expect to need to keep upgrading their machines to maintain a level of stability. (It's not good, but it is how the cookie crumbles)

Re: Inkscape 1.1.1 Is Released

#108
post #10
post #2

I absolutely love this program. Few times per year I need a vector tool. After some toying with proprietary vector tools (Illustrator), I learned Inkscape (as it was readily available in my Linux envs). I never looked back. It does the job. I never have to look for cracked software in order to open my old files or use my acquired skills. It just works.

I just wish designers were more familiar with the SVG format and its caveats. Several times I've wanted to do some quick change in an SVG that was exported from Adobe Whatever and Inkscape was incapable of rendering it correctly, if at all. I'm pretty sure Adobe has been pushing the boundaries of SVG in the last years, while other tools stick to the basics.

This is the opposite of reality for SVG.

Inkscape is the only tool pushing the SVG standard forward right now. Mesh gradients, SVG2.0 text flow, and much more besides. None of it supported by Adobe, Chrome, Firefox or librsvg. Only found in Inkscape and it's not like Inkscape broke the standards, we went to the w3c and got involved in setting the spec and then implemented it.

If you have broken svg files, report them to https://inkscape.org/report

Re: Inkscape 1.1.1 Is Released

#109
post #2

I absolutely love this program. Few times per year I need a vector tool. After some toying with proprietary vector tools (Illustrator), I learned Inkscape (as it was readily available in my Linux envs). I never looked back. It does the job. I never have to look for cracked software in order to open my old files or use my acquired skills. It just works.

For me it's the opposite. Things just are so much harder than they need to be. Rotating and moving stuff ends up with lots of transforms in the svg. Copying something in from another file wreaks havoc if both files used classes to style things. So many surprises all the time. I want to like it and Gimp, but end up with paid options every time.

Have you considered paying for Inkscape instead ;-)

Re: Inkscape 1.1.1 Is Released

#110

Earlier quoted context omitted.

I just have always had a lot of problems in general with GTK programs on Mac (well, admittedly I've used just GIMP and Inkscape) that involve scrolling and zooming with Magic Mouse. The action is just not smooth and jumpy, which makes things imprecise, which is incredible frustrating for graphics programs. Not to mention it isn't a good user experience. I've seen an open ticket that puts points the finger at refresh…

GTK4 had a huge performance improvement on macOS, maybe projects will get there.

Great to hear, but didn't GIMP just make the switch to 3?
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