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Simula One: an office-focused, standalone VR headset built on top of Linux

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Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#91

The number one thing stopping this is resolution. Monitors need to be sharp and crisp. It's none of those things in VR.

Comfort is a bigger blocker. Headsets with a high enough resolution already exist, but they are too large and uncomfortable to wear for more than a short session.

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#92

I have a question. Why? How it will improve my multi-monitor setup? I see only potential cons here. Wearing headset all day. It doesn't sound good for your neck and eyes, at all.

Yea I don't think its going to improve a multi-monitor setup. Having a real office illuminated by the trillions of ray traces from the free sun in the sky is always going to be better than VR. That's why I really think the future is going to be an AR display that lets you leverage 90% of the real world with 10% of a simulated overlay. But! the road to the AR future is paved with VR work like this so I dare not write it off as useless.

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#93

It's the year of linux on your face. This looks like a really neat project, I think not having pictures of the headset front & centre makes it feel very vapourware though, even if it's a hacked together development unit we still want to see it. Arguably, we might even want to see that more. I struggle to envision this in my workflow though, my experience with VR headsets suggest that for a lot of text they might not…

With steamdeck, I really think 2022 will be the year of linux.

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#94
I see many comments about resolution, which I guess is fair. But there are high-resolution headsets available on the market right now: Varjo VR-3 afaik is the top dog currently https://varjo.com/products/vr-3/ and Pimax also has some high res models. So don't dismiss the idea too hastily based on experiences of old and/or cheap HW.

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#95

One thing that worries me about wearing VR headsets for extended periods of time (whether for game or for work) is that your eyes are focusing at a single distance for so long. Not sure if there is any research to suggest extended usage is a problem, but it 'feels' like it could be. At least with a desktop or laptop, when you look around the room, you are actually changing your focal length.

From experience, I can tell you that you aren't focused on a single point, and in fact your eyes will change focus to look at objects in the distance just like in real life. In my virtual office set up, when I want to relax my eyes, I can look over my right shoulder and look at the office wall, or out the window, and my focus shifts. You can also make your screens as big as you want and as far away as you want, there are a lot of options to keep your eyes from looking at a single focal length for extended periods of time. My YouTube screen is also pushed back a bit from my normal monitor so I can shift focus for a few minutes every hour or so.

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#96
post #45
post #28

It's important to remember that this is on the way to being an MVP. It's not a finished, polished product. This is HN. Don't we like people hacking on startups any more? I think it looks like a really positive first step. Yeah, the resolution is too low but that's solvable with a better headset. It's a bit laggy, but that's probably due to recording video of VR being hard. The windows are weird sizes, but that might…

> It's important to remember that this is on the way to being an MVP. It's not a finished, polished product. This is HN. Don't we like people hacking on startups any more? It doesn't need to be a finished product. Just give FOSS developers something to work with, and the finished product will automatically emerge ;)

> the finished product will automatically emerge

"Finished"? No. Somewhat usable and constantly being updated or rewritten? Probably.

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#97

It's a page about a VR headset, but neither this page nor the 'shop' page that lets you waitlist it has any pictures of the thing even by itself, let alone someone wearing it. What an absolutely bizarre choice.

fwiw its supposed to be around 2k

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#98
post #92

I have a question. Why? How it will improve my multi-monitor setup? I see only potential cons here. Wearing headset all day. It doesn't sound good for your neck and eyes, at all.

Yea I don't think its going to improve a multi-monitor setup. Having a real office illuminated by the trillions of ray traces from the free sun in the sky is always going to be better than VR. That's why I really think the future is going to be an AR display that lets you leverage 90% of the real world with 10% of a simulated overlay. But! the road to the AR future is paved with VR work like this so I dare not write…

My office is an interior room, no windows. VR is definitely better than my office.

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#99
post #77
post #42

Fun note, almost all of it is written in Haskell. If I remember correctly they've also done a bunch of stuff that helps Godot, or at least something to do with the Haskell bindings. Very accessible guys, I once asked a question on the gitter, and got helpful replies almost immediately.

If it's written in Haskell, it's highly likely that it'll be far harder to modify than something written in, well, not-Haskell. Haskell might be easy when you get the hang of it, but the vast majority of programmers haven't, and the language ideas are alien compared to the mainstream ones (Python, JS, C++, Lua). The design of Haskell also encourages users to be very clever, which only makes code harder to read.

I find Haskell to be absolutely impenetrable, but I run XMonad and work with my config file just fine.

So users will probably be able to hack together what they want, but they may struggle to grow a large developer community. But that can still work out okay.

Re: Simula One: an office-focused, standalone VR headset built on top of Linux

#100

I've been following SimulaVR/Simula for a while now, but really did not want to buy a (legacy) HTC Vive headset. This idea of a standalone Linux machine in a headset is something I'd definitely put some money towards given a bit more detail and timelines. Also pretty excited by John Carmack's recent tweets on sideloading stuff to the Quest. It feels like that would provide a much bigger opportunity for this project (…

Sideloading to the Go, not Quest right?
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