Not sure if this is helpful, but I remember reading about the tribes network protocol years ago. IIRC it also UDP based and essentially had a mechanism to request a proof of work depending on server load before accepting any complex packets from a client. You could probably require some proof for their source IP utilizing the HTTPS request already used during server browsing. Edit: Found it. http://opentnl.sourceforg…
DoS attacks against my online game
71–80 of 100 posts
Re: DoS attacks against my online game
#72Re: DoS attacks against my online game
#73A few suggestions: 1. Cloudflare offer TCP based DDoS protection too, see their Magic Transit or Spectrum product 2. This sucks, but put your servers behind WireGuard or Tailscale VPN so that in order to connect you need to have authenticated
As the blogpost mentions TCP is not exactly desirable for our project. Moreover, if you contact Cloudflare about those products you'll get a monthly quote that is far beyond what an open source project run by donations can sustain :)
Re: DoS attacks against my online game
#74You should look into OVH. They have those gaming server and they handle the DDOS protection. I was getting hit by DDOS before, but since I moved there, nothing (except an email from OVH to let me know that my server is being attacked and that they are filtering my trafic). On the server itself you just don't feel anything. Edit: I should add that the DDOS protection is included with the server rental and there is no…
I don't think OVH is viable in this case, they do mitigate the attack but in my personal experience they also mitigate legit traffic during the attack. Mind you, this is a process using a single port, with only around 100 active connections. You'll easily see half if not more lose connection during a DDoS attack.
From running a service with 50-100k concurrently active connections on a single VPS on OVH that has shrugged off a lot of attempted DOS attacks over multiple years, I have the impression that OVH handles DOS attacks exceptionally well. Specifically I've never seen it drop (a lot) of legitimate traffic.
In comparison to OVH, Hetzner (which this game seems to be using), is utter garbage when it comes to responding to any kind of incident well, or at least predictably. Their responses range from doing absolutely nothing, to nullrouting you, to terminating your service. With OVH I at least know how they'll respond to various things and they're (with few exceptions) professional about it, even if I don't like it.
I'd say you get what you pay for, but OVH (when comparing dedicated servers) aren't much more expensive.
Re: DoS attacks against my online game
#75Earlier quoted context omitted.
Fascinating that there are people out there with disposable income for the sole purpose of griefing someone’s project/product.
I think it can be cheaper to initiate these types of attacks than to defend against them. Just pissing someone off with an extra $20 to spend can give you a bad day
Re: DoS attacks against my online game
#76Re: DoS attacks against my online game
#77Re: DoS attacks against my online game
#78Is this game a really big thing in Germany? Seems like all the major teams are German.
Re: DoS attacks against my online game
#79Earlier quoted context omitted.
Fascinating that there are people out there with disposable income for the sole purpose of griefing someone’s project/product.
I think it can be cheaper to initiate these types of attacks than to defend against them. Just pissing someone off with an extra $20 to spend can give you a bad day
Re: DoS attacks against my online game
#80Have you tried reaching out to the kid's parents?