Why would someone DoS a small free game?
DoS attacks against my online game
31–40 of 100 posts
Re: DoS attacks against my online game
#32Why would someone DoS a small free game?
Re: DoS attacks against my online game
#33Why would someone DoS a small free game?
Re: DoS attacks against my online game
#34Why would someone DoS a small free game?
Re: DoS attacks against my online game
#35In the US, Cogent offered $900 per month promotion for 10G commit on a 100G burstable circuit. If you rent several rack units and put a used Juniper hardware firewall from eBay in front, that may be one of the cheapest solutions to absorb 100Gbps attacks
Re: DoS attacks against my online game
#36Why is ddos still possible? It is possible for isp’s to stop this. There is a proposal for isp level blocking if spoofed source addresses. Also there should be something like an api where I can tell my isp that I don’t want to receive anymore packets from a given source and it should be propagated up the chain.
It is indeed possible for ISPs to stop this, but my guess is that it's cheaper not to :) Large ISPs could require egress filtering for peering with them.
Re: DoS attacks against my online game
#37i thought valve offered protection against DDoS attacks, or it's not available for free titles?
I actually received a nice email from someone at Valve about this following this post and we are currently evaluating if we can use it: https://partner.steamgames.com/doc/features/multiplayer/stea...
Re: DoS attacks against my online game
#38i thought valve offered protection against DDoS attacks, or it's not available for free titles?
I actually received a nice email from someone at Valve about this following this post and we are currently evaluating if we can use it: https://partner.steamgames.com/doc/features/multiplayer/stea...
Re: DoS attacks against my online game
#39Why would someone DoS a small free game?
Re: DoS attacks against my online game
#40IIRC, we eventually used AWS Elastic Load Balancer to just soak up the attack, which was a pretty basic SYN flood. Then we waited the attacker out until he got sick of spending money. That temporary redirect definitely impacted performance and cost us some money but it pretty well mitigated the issue. We also spent a bit of time optimizing our servers to drop obvious nonsense requests as quickly as possible but in the end the ELB handled most of the issue for us.