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Apple Will Not Reinstate Epic’s Fortnite Developer Account

daringfireball.net

441–450 of 468 posts

Re: Apple Will Not Reinstate Epic’s Fortnite Developer Account

#441

Earlier quoted context omitted.

This seems to be overstating Apple’s position as neutral here, they are actively hostile to jailbreakers, and Apple will try to stop you any way they can.

Jailbreaking, by definition, is using exploits and vulnerabilities in the security of the device to bypass said security. Of course Apple is going to try and stop that. If they didn't, they'd be admitting that they don't care about the security of their devices which is a major factor in why people and companies buy their devices.

You're conflating device and software. The user owns the device - Apple has no right to stop you using the device as you see fit.

At the software layer? It's been litigated on more than one occasion that a company can't sue people to prevent jailbreaking their own devices.

Re: Apple Will Not Reinstate Epic’s Fortnite Developer Account

#442
post #401

Earlier quoted context omitted.

Maybe let him try modding existing games? Steam's community workshop pages are thriving, especially for easily modded titles like Bethesda games. Back in the day, Warcraft III had a built-in script and level editor and people thrived on making mods and entire new types of games with it (murder mysteries, tower defense, battle royale, DOTA...). It's how I got my start as a coder, modding games that I enjoyed without t…

Cool! Any other games like that that people can recommend? Bonus points if it's fairly easy to get started.

Overwatch's workshop might be a fun introduction.

Re: Apple Will Not Reinstate Epic’s Fortnite Developer Account

#443

I understand Apple's decision to do this. They want to stick it to Epic. Completely understandable desire on Apple's part. But, sadly, Apple is letting their desire to get vengeance outweigh the interests of their users in having all the games they want to play on their devices. I have been realizing lately that my loyalty to Apple has been waning over the years after having invested heavily in the ecosystem. This is…

> But, sadly, Apple is letting their desire to get vengeance outweigh the interests of their users Of course they are, that's Apple's standard business relationship practice. See also why Mac's still don't have an Nvidia GPU option, because Apple & Nvidia got in some spat a decade ago and Apple has been holding a grudge ever since. The more Apple brings stuff in-house the less this matters to the bottom line, but it…

IMO also Apple really doesn't like CUDA and Nvidia doesn't like Metal.

Re: Apple Will Not Reinstate Epic’s Fortnite Developer Account

#444
post #339

Earlier quoted context omitted.

I tried to explain the details to my son, but he's just disappointed that he can't play a game he liked. He wants to buy a Windows computer and is saving up for it. Trying to get him interested in writing a bit of code, which to me is more fun in some ways than playing games, without pushing it too hard, and so far no luck.

Maybe let him try modding existing games? Steam's community workshop pages are thriving, especially for easily modded titles like Bethesda games. Back in the day, Warcraft III had a built-in script and level editor and people thrived on making mods and entire new types of games with it (murder mysteries, tower defense, battle royale, DOTA...). It's how I got my start as a coder, modding games that I enjoyed without t…

Modding Minecraft is what lead me to be a full-stack developer today

Re: Apple Will Not Reinstate Epic’s Fortnite Developer Account

#445
post #298

Earlier quoted context omitted.

yeah, reasonable commmission seems like 2-4 percent here. I don't think consumers should have to pay more for it. And most important, apps should have no restrictions whatsover to have payments inside their own app ecosystem!

Commission does not matter. It could be 300%. What matters is whether users can use another method of payment without artificial difficulties. If I can press "Apple Pay" and pay $120 or I can press "Paypal" and pay $40, I'd choose Paypal. If it would be $41 vs $40, I'll consider Apple. But that's me. Some people surely value Apple services more than me. So when competition is allowed, Apple will be able to price thei…

Apple only was slapped down on anti-steering to other payment options, NOT in collecting a commission.

That includes potentially changing their developer agreement to now require developers to meter and perhaps even audit external payments to submit Apple's commission.

Because they can no longer differentiate payments made independent of the app (because the anti-steering clauses are gone) this could result in required commission to apple in cases which it formerly was not required.

Re: Apple Will Not Reinstate Epic’s Fortnite Developer Account

#446

Earlier quoted context omitted.

Flash was absolutely NOT killed by Apple. Adobe killed Flash, and it was unrelated to Steve Job's letter. Source: me. Was working at Adobe at the time, probably at the thing that actually led to the demise of Flash (not that it was my intention in any way to contribute to the death of Flash, the decision to kill it was a surprise to me as much as it was to anybody else).

(⊙_⊙) ... please elaborate!

Using flash cc several years before EOL, it just wasn't a particularly consistent environment to develop in regardless of target device, and if you wanted to make ipad apps you ran into lots of limitations on what you could actually do with a release build, not sure if flash ever got the opportunity to use runtime interpreted actionscript 3 on release builds for iOS... that would have been nice to have.

Re: Apple Will Not Reinstate Epic’s Fortnite Developer Account

#447

Earlier quoted context omitted.

Imagine you want to sell a valuable, consumer friendly product that is cheaper than some alternatives and will save people money, but in this case, in a brick and mortar store. The brick and mortar store says "we agree to stock your product, and will take 30% off the top for our troubles." Would we be saying the same things? It's the same dynamic, in my view.

Except that it's not. The ruling clearly stated that Apple has to allow other payment providers inside the apps, but obviously anything sold on the App Store can still attract the 30% payment fee. In your example, it's like if you bought a TV from Walmart, took it home, and then any content you wanted to buy on that TV had to have a 30% fee paid to walmart since....that's where you bought it originally? It doesn't ma…

> The ruling clearly stated that Apple has to allow other payment providers inside the apps, but obviously anything sold on the App Store can still attract the 30% payment fee.

Incorrect.

The ruling said that Apple cannot have anti-steering provisions that prevent developers from advertising alternative payments on content outside the app (web pages, emails).

- Apple is still allowed to forbid in-app purchasing through alternative systems

- Apple still has the option to require commission on purchases made externally in the future. Currently they do not, but they were previously able to draw a clear line using anti-steering provisions.

Apple has used other techniques like minimal usability to pressure apps to support in-app payments - e.g. Hey.com was rejected because their app was unusable on download because they did not support in-app subscriptions and anti-steering meant they did not refer people to instructions on how to sign up. Presumably anti-steering solves this - right up until Apple changes their rules to say that the external payment needs to result in a commission payment.

Re: Apple Will Not Reinstate Epic’s Fortnite Developer Account

#448

Earlier quoted context omitted.

The main reason flash was killed by Apple was also spite toward Adobe, they made valid excuses sure, but spite was the driving force

> The main reason flash was killed by Apple was also spite toward Adobe Prior to and subsequent to Flash (a Macromedia product, fwiw) Apple & Adobe have had extensive relationships and interaction that are in no way indicative of spite. The main reason Flash died is because performance & power consumption on mobile never got past garbage, despite the platform wars going borderline nuclear on the topic. > they made va…

Please let’s not forget what a morass Flash was in terms of security. Holy crap.

Re: Apple Will Not Reinstate Epic’s Fortnite Developer Account

#449
post #432

Earlier quoted context omitted.

It’s been perfectly clear all along, to anyone closely following the case and Apples deposition and legal statements exactly what Apples position was. Their conditions for letting Fortnite back in was Epic agreeing to drop the case and follow the rules. This has never changed.

The statement Apple made that most people are referring to was "As we've said all along, we would welcome Epic's return to the App Store if they agree to play by the same rules as everyone else." so it doesn't seem like "drop the case" was a condition, at least according to this one statement.

Agreeing in a court means not filing a court case saying they disagree. It means legally agree.

But anyway all the lawyers and the judge would have understood this and that's what matters in a court.

Re: Apple Will Not Reinstate Epic’s Fortnite Developer Account

#450

Earlier quoted context omitted.

Apple's slavish obsession with passive cooling, indeed. It doesn't matter how many times it has been proven to be a bad idea, they're still going to use it.

The M1 Air seems to be a well liked machine.

Well liked yes, but it throttles due to overheating, though it will only typically be noticeable on long running tasks. Adding a simple thermal pad so it makes contact with bottom case cover makes a big improvement.

https://www.youtube.com/watch?v=2EY7KW-PVy8

This is also the case with the M1 iMac, the lower model only has a single fan and throttles on long running tasks as well.

Apple is constantly having bad designs and failing to take care of customers until they are forced to via lawsuits.

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