The depth of this game is truly incredible. I'd imagine if it could exists for a port to nintendo switch
2006: Dwarf Fortress
31–40 of 99 posts
Re: 2006: Dwarf Fortress
#32There are a few games inspired in Dwarf Fortress, such as Gnomeria and Rimworld, for audiences that are a more casual. Dwarf Fortress is hard to master.
But then I discovered Rimworld, I bought it when it wasn't even on Steam yet so the author e-mailed the download link to you. But I stopped playing when they introduced a bunch of royalty, ESP and religion. Now I'm waiting for the new DF UI in Steam because I wouldn't want to re-learn all the shortcuts.
Re: 2006: Dwarf Fortress
#33Re: 2006: Dwarf Fortress
#34The fact that dwarf fortress generates lores and story, makes me feel like I need to try out this game. But it always seems hard to get into
Re: 2006: Dwarf Fortress
#35I've tried playing DF a couple of times but gave up because it's too hard. Even though I couldn't "get" it, I'm glad it exists.
Re: 2006: Dwarf Fortress
#36Bronzemurder - https://dfstories.com/bronzemurder/
Bravemule's Matul Remrit - https://www.bravemule.com/matulremrit
Re: 2006: Dwarf Fortress
#37It is important, when contemplating Dwarf Fortress, to realise a couple of things. Firstly, and most obviously, the game is clearly some sort of work of art. The exact nature of the art is a bit difficult to pin down - certainly isn't an exercise in graphics and the plot is inconsistent between playthroughs - but nevertheless. The second thing to observe is it appears to be a life's work. A lifetime has not actually…
> If humanity survives to 2121, there are going to be some amazing games. Gamemakers like Tarn, possible multiple generations of gamemakers, polishing these things will have some remarkable outcomes. I am glad to be around now at the birth of computing, but it is all too easy to envy the people who will be young in the 22nd century. I too share your optimism, and I feel fortunate to be alive in this period (and who k…
It could even have its own (simplified) chemistry with actual Laws of Nature.
Re: 2006: Dwarf Fortress
#38Earlier quoted context omitted.
Nicely put. DF is simply the best game I've ever played, and I've been hooked by many from many genres. The stories told within are insane. I only play it every couple of years when the desire catches me, yet still patreon to DF. This is what games should be. Obviously an insane barrier of entry, took me a few goes to 'get it' and even now i barely get it despite playing many varingly 'fun' forts. I watched many yout…
I've played since 2006 and while I don't find much time these days, I return to it every few years to scratch an itch. I played a lot of ADOM in the old days, and naturally jumped onto DF when it appeared. With tilesets, things became easier, and then with Dwarf Therapist, easier too. Then we got packs like the "Lazy Newb" pack, and with Steam coming too, it'll become even more accessible to folks. The depth of what…
Re: 2006: Dwarf Fortress
#39There are a few games inspired in Dwarf Fortress, such as Gnomeria and Rimworld, for audiences that are a more casual. Dwarf Fortress is hard to master.
Re: 2006: Dwarf Fortress
#40Earlier quoted context omitted.
Nicely put. DF is simply the best game I've ever played, and I've been hooked by many from many genres. The stories told within are insane. I only play it every couple of years when the desire catches me, yet still patreon to DF. This is what games should be. Obviously an insane barrier of entry, took me a few goes to 'get it' and even now i barely get it despite playing many varingly 'fun' forts. I watched many yout…
I kinda liked the earlier version of the game, before guides and tools made it easier to get into. This is not a dig on guides, its instead an appreciation for what the game taught me - the idea that losing could be fun. Before that I would always play in a manner that guaranteed success, re-loading if something went wrong. With DF it was either something going spectacularly wrong, or utter boredom when I decided to…
I disagree. Losing a game because of undocumented behavior or bugs has never been fun for me.
Sid Meier - "A game is a series of interesting choices."