Civ 4 was the last true Civ to have a gameplay similar to the the originals. Civ 5 and 6 introduced unit stacking constraints that completely change the way the game is played. If WW2 happened in Civ 5 or 6, the Normandy landings would not have been possible because you would not be able to stack large number of units in one tile. Those landings were "a death stack". But even if every large battle in history could be…
Sid Meier and the meaning of ‘Civilization’
91–100 of 172 posts
Re: Sid Meier and the meaning of ‘Civilization’
#92Re: Sid Meier and the meaning of ‘Civilization’
#93Earlier quoted context omitted.
I love Lower Decks. It's definitely mocking and lampshading plenty of Star Trek tropes, but it does that in a playful and positive way. It laughs, but doesn't trivialize - and unlike the other new shows (Discovery, Picard), it doesn't paint the future as grimdark and everyone as untrustworthy and bloodthirsty.
Picard wasn't too bad actually, I think. Maybe a tad to gritty / realistic when compared to TNG. It did offer a plausible universe development so, incl. Picard sacrificing his career for principle.
Re: Sid Meier and the meaning of ‘Civilization’
#94Earlier quoted context omitted.
Picard wasn't too bad actually, I think. Maybe a tad to gritty / realistic when compared to TNG. It did offer a plausible universe development so, incl. Picard sacrificing his career for principle.
Picard was aimed at people who were teenagers or twentysomethings at the time of TNG, and 30 years later are now disillusioned adults. It had to be "all grown up and shit". I found it pretty good, if occasionally predictable.
Re: Sid Meier and the meaning of ‘Civilization’
#95Earlier quoted context omitted.
Picard was aimed at people who were teenagers or twentysomethings at the time of TNG, and 30 years later are now disillusioned adults. It had to be "all grown up and shit". I found it pretty good, if occasionally predictable.
So I am the target audiance then. Especially since I consideres TNG to be too optimistic already as a teenager.
Re: Sid Meier and the meaning of ‘Civilization’
#96Re: Sid Meier and the meaning of ‘Civilization’
#97Absolutely loved this series, but never acclimated to the 3D maps they switched to after Civ 3. You couldn't see as much of the world at once, and units and terrain became more difficult to discern. I wound up playing in the strategic overlay, with mods that relieved some of the claustrophobia, but it never felt as slick as the earlier 2D / isomorphic view. Other classic strategy games from that era followed the tren…
Re: Sid Meier and the meaning of ‘Civilization’
#98Earlier quoted context omitted.
Referring to abstract actors as "she" and "her" only alienates a very specific kind of reader. Consciously using female pronouns in these contexts is a very small way of pushing against the norm of everything being male, which is commendable. You'll see it more and more in CS papers nowadays. I cannot possibly imagine being upset by this.
It alienates everyone who cares about accuracy and everyone who is sick of politics infiltrating every last corner of our lives. You may not fall into either of those two camps, but let me assure you, it's a lot of people. For reference, the gender-neutral singular in English is "they/them/their" they /T͟Hā/ pronoun 2. used to refer to a person of unspecified gender.
Re: Sid Meier and the meaning of ‘Civilization’
#99Earlier quoted context omitted.
Picard was aimed at people who were teenagers or twentysomethings at the time of TNG, and 30 years later are now disillusioned adults. It had to be "all grown up and shit". I found it pretty good, if occasionally predictable.
So I am the target audiance then. Especially since I consideres TNG to be too optimistic already as a teenager.
So here's me hoping that in 5-10 years time, I'll fall into their "target audience" window and they'll make an inspiring, positive show for people like me.
Re: Sid Meier and the meaning of ‘Civilization’
#100Earlier quoted context omitted.
To anyone who enjoyed Civ4 especially, I would strongly recommend Old World, a classical antiquity period game that in many ways feels like a sequel to Civ4, and does a far better job with 1UPT than Civ5 or Civ6 did. Old World is designed by Soren Johnson, and multiple people on the team are straight from Civ4 days. (Disclaimer: I'm one of the game's developers)
The product page says it is Windows/Mac, is there any way to play it on Linux?
I'm the Linux nerd on the team and try to keep an eye out on Linux-specific issues, and maintain a native Linux build as well, which isn't too hard because the game is built on Unity anyway, it has good cross-platform support.