Tris Pulled from iPhone App Store
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Tris Pulled from iPhone App Store
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Re: Tris Pulled from iPhone App Store
#2Re: Tris Pulled from iPhone App Store
#3Any sympathetic attorneys out there who might want to help the guy out with a bit of advice at least?
Re: Tris Pulled from iPhone App Store
#4That has to be really frustrating as a developer, to know that you could probably prevail in court if you could afford to defend yourself, but since you can't (and they know you can't), the mere threat of a lawsuit is enough to make you fold. Any sympathetic attorneys out there who might want to help the guy out with a bit of advice at least?
Re: Tris Pulled from iPhone App Store
#5Excuse me for not seeing it's brilliance.
Re: Tris Pulled from iPhone App Store
#6That AppStore besides being a single point of entry for developers, also sure seems to be the single point of failure, single point of getting booted, not to mention now also a handy single point of litigation for those into that game. Excuse me for not seeing it's brilliance.
So if Tris wasn't distributed through the app store, this likely would have happened anyway, just mainly involving the developer and the Tetris Company, not those two and Apple included.
Re: Tris Pulled from iPhone App Store
#7I think the real reason why Apple has kept such tight control over the App Store has nothing to do with the applications or quality, at all. It has to do with iTunes and music locking. If you opened up the device, it's only time before a variety of media players and mp3 syncing mechanisms will appear -- all without DRM, of course and without the restrictions (only sync with one device, etc. etc.) And that is what Apple can't afford to do. It could potentially cannibalize the entire iTunes business unit.
Re: Tris Pulled from iPhone App Store
#8That AppStore besides being a single point of entry for developers, also sure seems to be the single point of failure, single point of getting booted, not to mention now also a handy single point of litigation for those into that game. Excuse me for not seeing it's brilliance.
I don't think that's really the problem here. My favorite tetris clone (quinn) was pulled for a while because the developer ran into legal issues with the Tetris Company. So if Tris wasn't distributed through the app store, this likely would have happened anyway, just mainly involving the developer and the Tetris Company, not those two and Apple included.
When the AppStore is the only way to get applications for a non-jailbroken iPhone, you lose that option and having something pulled from the AppStore means it's gone for everyone.
Re: Tris Pulled from iPhone App Store
#9Re: Tris Pulled from iPhone App Store
#10Earlier quoted context omitted.
I don't think that's really the problem here. My favorite tetris clone (quinn) was pulled for a while because the developer ran into legal issues with the Tetris Company. So if Tris wasn't distributed through the app store, this likely would have happened anyway, just mainly involving the developer and the Tetris Company, not those two and Apple included.
Not debating that, but without the AppStore- only solution people still enjoying the game would be able to distribute it to friends and what not without having to deal with the Tetris company. When the AppStore is the only way to get applications for a non-jailbroken iPhone, you lose that option and having something pulled from the AppStore means it's gone for everyone.
But yes, I understand your point. The app store model has some benefits and some downsides. The simplest thing to do is to just not buy an iPhone or develop for one if you dislike the model. I know that I don't like some aspects of it from both a user and developer perspective, but I like it more than what I had to deal with when I had other smartphones/PDAs.