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iOS 15

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251–260 of 431 posts

Re: iOS 15

#251
post #24

Earlier quoted context omitted.

Most of these apps (Facetime, iMessage, Safari, Maps, Wallet, Photos) aren't built using their public SDK but rather have deep dependencies on the OS itself.

Which is why when these apps suffer a security vulnerability they've resulted in privilege escalation (inc. root) previously. I actually think it is a bad look for Apple not to dogfood their own public APIs. Microsoft used to do the same thing with Windows and Office, and it was a bad look then too. Credit to Google on this, since many of their apps are just normal apps. No special privileges or bypasses. Even their…

>Microsoft used to do the same thing with Windows and Office, and it was a bad look then too.

And Internet Explorer, which was one of the pillars of United States v. Microsoft Corp.

Re: iOS 15

#252

This is the iOS version that adds WebGL 2 support. ( https://webglreport.com/?v=2 )

Can’t believe more people aren’t talking about this - it’s huge for cross-platform games that can run at much higher performance, and the best part - no 30% fees from the walled garden App Store when you deliver via a webpage!

The go-to-market for games without an app store (ios or android) is so bad that most game devs were rather get 70% of something rather than 100% of almost nothing... and that's probably why more people aren't talking about it.

It'll make it easier to make cool sites, but I wouldn't expect any change in the games landscape. Plus it really looks like the 30% isn't here to stay.

Re: iOS 15

#253

Apple continues to support OS updates on the iPhone 6s, a device released almost 6 years ago. Nor is it reserved for their flagship models - the 2016 iPhone SE also gets the latest and greatest. Meanwhile, my flagship android phone from 2018, the Samsung Galaxy S9, is stuck on the last version of Android. At least it still gets security updates, some manufacturers don't even go that far.

Even Apple's mobile device security update lifespan is pathetic compared to desktops and laptops. If you bought a computer with Windows XP when it first came out, you got 13 years of support, and even more if it could upgrade to Windows Vista or 7. And if you're willing to run Linux or BSD, you can easily run supported software on decades-old hardware. This is the standard we should be holding mobile device manufacturers to.

Re: iOS 15

#254

Earlier quoted context omitted.

Battery wear, filesystem cruft, and solid state storage slowing down as it fills. People complaining about their phones being slow have aged batteries, a nearly full filesystem, and have likely gone through numerous system updates. On iOS it is trivial to move off files you don't need on the device anymore and then do a backup, full wipe, and restore.

This too, but Apple was caught a while back slowing down older phones at major version updates (their reasoning was to extend battery life / device on time). https://www.bbc.com/news/technology-51413724

You sound like you think they were lying.

Re: iOS 15

#255
post #209

Apple continues to support OS updates on the iPhone 6s, a device released almost 6 years ago. Nor is it reserved for their flagship models - the 2016 iPhone SE also gets the latest and greatest. Meanwhile, my flagship android phone from 2018, the Samsung Galaxy S9, is stuck on the last version of Android. At least it still gets security updates, some manufacturers don't even go that far.

> Apple continues to support OS updates on the iPhone 6s, a device released almost 6 years ago. Nor is it reserved for their flagship models - the 2016 iPhone SE also gets the latest and greatest. I'm not sure whether this is a good thing though. After each major update, older devices become less and less usable. I would appreciate security updates, but I'd gladly skip all these new features that make my phone crawl.

Also all the updated assumes a 21:9 aspect ratio that started with the iPhone X. Sometimes I can't use apps on the 2016 SE because part of the menu will render off screen or the interface is terrible because the true area of interest gets squashed down to the side of two postage stamps.

Re: iOS 15

#256

Apple continues to support OS updates on the iPhone 6s, a device released almost 6 years ago. Nor is it reserved for their flagship models - the 2016 iPhone SE also gets the latest and greatest. Meanwhile, my flagship android phone from 2018, the Samsung Galaxy S9, is stuck on the last version of Android. At least it still gets security updates, some manufacturers don't even go that far.

If in October 2013 you bought a just released Google Nexus 5, you would have had official updates until December 2016. At the end of support, you could have then bought the recent Google Pixel (1). And you would have had official updates until December 2019. A little over 6 years out of two devices is as good as it gets on Android, at least it's as good as it got in the mid-late 2010s.

If in October 2013 you bought a just released iPhone 5S, you would have had official updates until - apparently - June 2021. Three months ago. Assuming that was really the last security update to iOS 12.

An official Apple device has received one and a half year's worth more updates than two official Google devices put together. The difference between Android support and iOS support is insane.

It's easy to point out that you'd probably need to get your battery fixed at least once to make a 5S last that long, and in 2021 it won't be any fun to use. The people that want to make things last have had the option though, and that's what's important. And with Moore's Law being dead and buried, it's going to be a lot easier to get things to last, too.

Re: iOS 15

#257

Apple continues to support OS updates on the iPhone 6s, a device released almost 6 years ago. Nor is it reserved for their flagship models - the 2016 iPhone SE also gets the latest and greatest. Meanwhile, my flagship android phone from 2018, the Samsung Galaxy S9, is stuck on the last version of Android. At least it still gets security updates, some manufacturers don't even go that far.

The majority of the changes in iOS 15 are updates to system apps. Your Samsung galaxy s9 will be recieving updates to the equivalent apps.

Over the life of my S9, I got one major OS update, a change from a builtin obnoxious "Samsung news" feed to another equally obnoxious feed, and updates to the builtin apps that brought almost no new important features (the only new feature I actually use is the option to use a Spotify song in the alarm app). It just does not compare against six years of full blown OS updates.

Oh, and the S9 comes with so much preinstalled, unremovable shit that it's not even funny. It's a shame, because the phone itself is really nice, and the Samsung custom UI and apps can be awesome at times. The problem is that Samsung sells a premium phone at prices similar to Apple's (if you buy brand new at release time), but this doesn't translate into a premium experience. This also happen with other Samsung products such as TVs.

Re: iOS 15

#259
post #252

Earlier quoted context omitted.

Can’t believe more people aren’t talking about this - it’s huge for cross-platform games that can run at much higher performance, and the best part - no 30% fees from the walled garden App Store when you deliver via a webpage!

The go-to-market for games without an app store (ios or android) is so bad that most game devs were rather get 70% of something rather than 100% of almost nothing... and that's probably why more people aren't talking about it. It'll make it easier to make cool sites, but I wouldn't expect any change in the games landscape. Plus it really looks like the 30% isn't here to stay.

Yeah and that's because nobody (from the browser vendors to the game engine providers) has bothered to create decent tooling for real-time 3D and game developers to be able to effectively deploy HTML5, with a specific focus on reducing build sizes via a combo of compression and a lazy loading asset fetching system.

This is what our startup has been focused on for Unreal Engine 4 to target WebGL. We've achieved scenes that are sub 10MB that load in up in two seconds in the browser on most devices.

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