How did they got through apple review process? Heck the review process is super strict that I’m being very careful for iOS app but these guys seems to know the way around it
All is takes is a feature flag that completely changes your apps functionality post approval [or better yet, when viewed from within Apples network..] Of course this will get you removed if caught, but throw enough attempts and you'll get to these results.
How to make $80k per month on the Apple App Store (2017)
31–36 of 36 posts
Re: How to make $80k per month on the Apple App Store (2017)
#32Re: How to make $80k per month on the Apple App Store (2017)
#33Earlier quoted context omitted.
> Kind of the same as all those "free" to play games. Free to play isn't a scam. They're free to play. You can choose to spend money if you'd like.
Yes, but without the word "play" (because you can't play it without paying for it), it becomes "free to", which doesn't make any sense, or if you DO pay money, it becomes "to play" which sounds like toupee. Which is another kind of scam, if you think about it. Free to play is a scam if you need to pay to actually win, except that relies on Apple's review process being any good, but as we see here, that's clearly not…
You can play any F2P game without paying for it.
> it becomes "free to", which doesn't make any sense, or if you DO pay money, it becomes "to play" which sounds like toupee. Which is another kind of scam,
This doesn't make any sense.
> Free to play is a scam if you need to pay to actually win
You don't.
> except that relies on Apple's review process being any good, but as we see here, that's clearly not true.
F2P means it does not cost money to play. All F2P games allow you to play without paying money. These complaints are strange, but definitely founded in some sort of confusion. I would encourage you to downloaded pretty much any F2P game - you'll find you can absolutely play it right away!
Re: How to make $80k per month on the Apple App Store (2017)
#34Re: How to make $80k per month on the Apple App Store (2017)
#35Scam tech illiterate people into an expensive subscription. Kind of the same as all those "free" to play games.
Well there are the two types of "free" to play games, the ones that are malware and the ones that are "Pay" to win. With the latter, I think people are mostly aware of how much they spend in the "Pay" to win games even if it's just for cosmetic items. The most common argument I hear is that it's no different than spending $3.00 on a coffee or a snack and it gives roughly the same amount of value, it's just a digital…
Here's an example of a "game" that is basically gambling for kids: https://apps.apple.com/us/app/coin-master/id406889139
And here's the class action lawsuit where I heard about it: https://www.classaction.org/news/coin-master-mobile-casino-g...
Here's another game that looks like it was for kids, but is actually a "social casino": https://apps.apple.com/us/app/coin-kingdom/id1462733996
Or this one: https://apps.apple.com/us/app/piggy-boom/id1129050711 "I am completely hooked on this game! I absolutely love it! I spend more money on this game than I do my own self! It’s worth it though!"
Also, this article is excellent: https://www.gamedeveloper.com/business/monetizing-children
"the design technique that Zynga describes as “fun pain”, the idea is to inflict some very uncomfortable situation on a player in their game, and then offer to remove that situation in return for money. While the vast majority of adults will make the assessment that it is in their best interest to not spend the money and to just exit the application that is designed to hurt them, it is biologically harder to come to this conclusion if the decision maker is a child."
"retailers will sell Zynga time cards for cash to children of any age, without the presence of an adult"
Re: How to make $80k per month on the Apple App Store (2017)
#36If anyone here needs ideas for legitimate apps, read the reviews for HotSchedules which is where managers post minimum wage workers’ schedules and each worker is forced to pay $3 for a terrible, terrible app.