So what is the deal with A/UX anyways?
21–30 of 166 posts
Re: So what is the deal with A/UX anyways?
#22I truly believe that A/UX doesn't get the credit it deserves. Was it ambitious? Sure. Did it it fully succeed in the goals it set for itself? Not really. But it was really a very nice integration of the Finder and UNIX. After all these years, I still look back on it with fondness. It certainly was a cornerstone platform for me.
Interesting that the article calls out the price point as one of the reasons it didn't succeed. Although a lot of that was the OS only having drivers for expensive hardware and being unusable on the lower end Macs. That said, high price killed off most of the legacy Unix vendors/products. The world was changing around them and they weren't ready or able to give up the profit margins they had enjoyed for so long. Pers…
Re: So what is the deal with A/UX anyways?
#23For those interested, Shoebill※ is an emulator designed specifically to run A/UX and it’s works very well! ※ https://github.com/pruten/Shoebill
https://www.emaculation.com/forum/viewtopic.php?f=37&t=11326
On a test of compiling about 4MB of source code, Qemu is 7x faster than Shoebill!
Re: So what is the deal with A/UX anyways?
#24On the subject of what happened with Big Mac, the Macintosh II and NeXT, https://lowendmac.com/2013/apples-bigmac-project-failed-prec... and some of the articles linked from it https://lowendmac.com/2013/next-years-steve-jobs-before-triu... https://www.aventure-apple.com/le-big-mac-apple/ (Google Translate: https://translate.google.com/translate?sl=fr&tl=en&u=https:/... ) is the best intro that I'm aware of, though there are some additional, important bits of information in Steven Levy's Insanely Great ch. 9 ( https://books.google.ie/books?id=Y6ZQAAAAMAAJ&dq=insanely+gr... ) and the Isaacson bio's ch. 13 ( https://books.google.ie/books?id=JT6FCgAAQBAJ&printsec=front... ). TFA links to some of these, but it missed some of the information in them. (Unfortunately the Adventure-Apple piece needs one big caveat, that it mostly doesn't cite any sources.)
There's also yet another whole strand of Macintosh-adjacent Unix in the Network Server products: https://www.youtube.com/watch?v=PsVAdrdkyoA .
Some key points from these:
* I have little idea how well-founded Apple's detailed legal complaints were, but the overall claim that "Jobs had done research for a next generation product and taken the key staff, namely Page from Apple to make it reality" is almost surely absolutely right, and NeXT was conceived an attempt to do Big Mac outside Apple using the Big Mac team from Apple. One thing that TFA and the LowEndMac miss is that Jobs, apparently, wasn't the instigator: according to Isaacson, Rich Page and other Big Mac people contacted him and begged him to launch a new company when Big Mac was cancelled. (ISTR seeing this confirmed elsewhere, too, but I don't recall where atm.)
* TFA says that "[a]ll that I can find of the Big Mac project is this insanely low resolution image" showing some hardware and a screenshot of the GUI, but it links to an article which features this glamour shot of what was apparently an industrial design for Big Mac: https://i0.wp.com/www.aventure-apple.com/wp-content/uploads/... . (And this is cited: it's apparently from the Appledesign book https://www.worldcat.org/title/appledesign-the-work-of-the-a... .) The resemblance to the original G3 iMac from over a decade later is obvious. Beyond appearances, some other hardware similarities include a lack of internal expansion slots (according to Levy's book, Jobs maintained his opposition to "slots" through his departure from Apple) and a focus on external expandability instead: the G3 iMac was an early adopter of USB, while Big Mac apparently had Apple Desktop Bus. In fact, according to the Adventure-Apple piece ADB was originally developed for Big Mac under the name of Front Desk Bus (though as usual I see no reference to substantiate this). The single most obvious divergence is that Big Mac couldn't display colour, though no doubt this is because of an underlying similarity: the Big Mac project was trying to hit a roughly G3-iMac-like price point in the mid-'80s.
Re: So what is the deal with A/UX anyways?
#25Earlier quoted context omitted.
Interesting that the article calls out the price point as one of the reasons it didn't succeed. Although a lot of that was the OS only having drivers for expensive hardware and being unusable on the lower end Macs. That said, high price killed off most of the legacy Unix vendors/products. The world was changing around them and they weren't ready or able to give up the profit margins they had enjoyed for so long. Pers…
It was, in retrospect, a mistake not to embrace good enough and, instead, keep pushing towards the high end of the market when good enough was what most users needed. Of course a Unix workstation was twice as fast as a PC and cost twice as much, but it becomes pointless when most of the time it’s bored to death waiting for me to move the mouse.
Re: So what is the deal with A/UX anyways?
#26As the author mentions, Apple's internal work with A/UX and the associated Mac toolbox led to a product known as the Macintosh Application Environment, MAE. I used it on a PA-RISC HPUX workstation in the 90s. Actually worked really well. We were using CAD tools on HPUX workstations but it didn't have much in the way of productivity apps. Running the MAE layer allowed one to fill that gap. It was a surprisingly lightw…
I’ve been searching for over a decade now.
Re: So what is the deal with A/UX anyways?
#27Earlier quoted context omitted.
I also thought it was pretty nifty little OS, courtesy of an A/UX office file server that I was tasked to set up in 1993 or so I think. And yes it was a very expensive file server at that. My recollection was that internals of A/UX emulation were reused to enable the PowerPC transition from Motorola, but I might be wrong about that.
Unix licenses at the time were ridiculously expensive, even for PC-grade hardware. Adding compilers and development tools was frequently an extra eye-watering expense.
Re: So what is the deal with A/UX anyways?
#28I truly believe that A/UX doesn't get the credit it deserves. Was it ambitious? Sure. Did it it fully succeed in the goals it set for itself? Not really. But it was really a very nice integration of the Finder and UNIX. After all these years, I still look back on it with fondness. It certainly was a cornerstone platform for me.
Interesting that the article calls out the price point as one of the reasons it didn't succeed. Although a lot of that was the OS only having drivers for expensive hardware and being unusable on the lower end Macs. That said, high price killed off most of the legacy Unix vendors/products. The world was changing around them and they weren't ready or able to give up the profit margins they had enjoyed for so long. Pers…
Re: So what is the deal with A/UX anyways?
#29As the author mentions, Apple's internal work with A/UX and the associated Mac toolbox led to a product known as the Macintosh Application Environment, MAE. I used it on a PA-RISC HPUX workstation in the 90s. Actually worked really well. We were using CAD tools on HPUX workstations but it didn't have much in the way of productivity apps. Running the MAE layer allowed one to fill that gap. It was a surprisingly lightw…
Has anyone here ever run into a copy of MAE 3.0? I’ve been searching for over a decade now.
Re: So what is the deal with A/UX anyways?
#30It seemed an interesting experiment for the about 15 minutes I was allowed to play with it.
Never saw it again other than in computer magazines articles.