P.S. does anyone want to call this guy Lord Starkbucks?
Now I know where Jon Snow ends up.
21–30 of 232 posts
P.S. does anyone want to call this guy Lord Starkbucks?
Now I know where Jon Snow ends up.
Such a simple and wonderful idea; it brightened my Sunday. (Edit: I wonder how soon it will take SBX to decide that this is a vulnerability in their mobile app and change something that will break this.)
If you get ahold of the victim's phone, the victim has bigger problems (NFC, e-mail, saved passwords, etc.).
This is a really cool experiment. Coffee seems like the perfect use case since it's awkward to exploit, in that you're not going to buy $100 worth of coffee, just because the card has $100 on it. But what about other physical goods, like Barnes & Nobles, HEB, Home Depot?
Interesting experiment in that the image is public with no signup/restriction to get at it. You would need to have a continuous stream of new "pay-it-forward" users to add money on the card, no? There are lots of coffee drinkers in the world... Wasn't there something in the news not too long ago about an investment firm that ran this way? :)
> Wasn't there something in the news not too long ago about an investment firm that ran this way? :) Only if there's also a continuous stream of people who are drinking without paying. If, out of a sense of community responsibility, people pay in close to what they drink (or a little bit more), then this system works.
As somebody else mentioned, it's unfortunate that one bad person could ruin it for everybody else. Is it possible to restrict the card only to coffee (to prevent huge catering orders)?
If the card suddenly gets a $100 recharge I'm sure it will be abused a lot more. Maybe that's part of the experiment, but I'd like to see what people do in general without that knowledge.
EDIT: or maybe even just a "this card has more than " so that people know it can be used, but not how many times.
It would be really fun to combine this kind of point of sale reward with games or puzzles or tasks, sort of like mechanical Turk combined with OKCupid or wufoo. Cash prizes are less interesting for this kind of thing. (various studies)
I've read the same, but I don't believe it. For example people will say that fame is more important than money, but I would argue fame leads to more work, or more free stuff which in turn leads to money or more money than a set cash incentive. Or the case where people do things for points, but when those points are redeemable for physical items or discounts again this leads right back to some sort of cash savings. I think it always go back to some sort of monetary incentive.