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14kb WASM game written in D

skoppe.github.io

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Re: 14kb WASM game written in D

#111
post #57

Earlier quoted context omitted.

That's something on the order of ~5,000 times the size and looks extremely bland/boring.

Might be boring, yet where are the WebGL/WASM versions that are the modern versions thereof?

https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing...

Re: 14kb WASM game written in D

#112

Wow, what an impressive game for the web browser, and in such a small size! I'm particularly impressed by the variable lighting of the bullets down hallways, that's really quite masterful work. Kudos! Edit: I am impressed because I'm impressed. I spent a few weekends recently messing around with pygame, and I had a really hard time organizing my code and my thoughts. I do primarily numerical, technical work, and I se…

Your post it just fine. Shows enthusiasm, and provides argumentation why/what made you enthusiastic. Up voted for balance.

Re: 14kb WASM game written in D

#113

Earlier quoted context omitted.

Maybe it sounded a bit elitist. I myself am not a game programmer, and I would indeed be among the 95 struggling to get out of the starting blocks. I do like low-level stuff, however, and I choose to be impressed by projects like this!

Being impressed by something and calling it "masterful" are very different things.

Nobody has ever called your work masterful, have they?

That must be why you've been so dismissive and rude in this thread, because you feel sad. :(

Re: 14kb WASM game written in D

#114

Earlier quoted context omitted.

Being impressed by something and calling it "masterful" are very different things.

Nobody has ever called your work masterful, have they? That must be why you've been so dismissive and rude in this thread, because you feel sad. :(

I don't feel I am being rude or dismissive. I have nothing negative to say about this project or its results. I just find the idea of calling a relatively simple bit of lighting "masterful" very strange. It'd be a bit like someone looking at something I have written, like a serialization routine, and saying that my use of bitshifting and masking was "masterful". That kind of thing is very basic for the domain.
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