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Glass – Photo sharing app and community

glass.photo

101–110 of 135 posts

Re: Glass – Photo sharing app and community

#101
I've been using the app since it was invite only and I gladly paid the yearly fee. Is the app perfect? No but what app is right out of the gate? I find the subscription the most useful feature of the app. Knowing there's a gate on the app ($$$ wise) has made my interactions with other photographers more worthwhile and genuine. There's currently one purpose here vs a million reasons other than photography on Instagram.

As far as usability uploading photos from my main camera isn't hard. All those photos get dropped and managed in OneDrive so when I'm ready to upload I can upload from my phone without a problem.

Re: Glass – Photo sharing app and community

#103

I've been using the app since it was invite only and I gladly paid the yearly fee. Is the app perfect? No but what app is right out of the gate? I find the subscription the most useful feature of the app. Knowing there's a gate on the app ($$$ wise) has made my interactions with other photographers more worthwhile and genuine. There's currently one purpose here vs a million reasons other than photography on Instagram…

In what ways is this app better than Flickr's?

Re: Glass – Photo sharing app and community

#104
post #55

Insert an obvious and oft-repeated lament that Flickr could have thrived if they had been managed properly. But gosh, Flickr was and is so good. (At least on desktop.) The simple fact I can link to a photo with an obvious download button and it shows up as a real webpage and not a lightbox or something is sadly remarkable. https://www.flickr.com/photos/perardi/51209773555/in/album-7...

And those keyboard shortcuts, so clearly displayed! You just don't see it these days.

Re: Glass – Photo sharing app and community

#105

Earlier quoted context omitted.

Android has a larger user base, and it's not like Apple bribes developers to be iOS-only. I'm curious what kind of regulations are needed here. Is the idea that developers should be forced to launch on at least two mobile platforms? If so, that would kind of suck for hobbyist and independent developers who may not have the skills to launch on Android.

It'll be people voting with their money/download. As an example, I will not be using Clubhouse when it launches on Android, they had a long time to launch and took their sweet time.

> I will not be using Clubhouse

Nobody uses Clubhouse on any platform. Being forced to listen to long-form narrations of bullshit LinkedIn wall posts is an excruciating form of torture.

Re: Glass – Photo sharing app and community

#106
post #58

I don't get how a pro photo app is supposed to be mobile-only and subscription-gated. One of the greatest things about flickr is that I can embed it almost anywhere, even hotlinking on my blog or on forums, and anyone, anywhere can see it on any device. (And if I pay, they can see a 6k version, served on the web, not through a download link.) I am really, really into photography but I do not have any interest in view…

Not mobile-only, iphone-only. This is a good example of how ios is a seperate market and Apple has the monopoly.

Holy heck will you people give that shit a rest.

The PlayStation is a separate market and Sony has the mOnOpOlY.

The Switch is a separate market and Nintendo has the MoNoPoLy.

The Xbox is a separate market and Micro$oft has the m0n0p01y.

Re: Glass – Photo sharing app and community

#107
post #58

Earlier quoted context omitted.

Not mobile-only, iphone-only. This is a good example of how ios is a seperate market and Apple has the monopoly.

Android has a larger user base, and it's not like Apple bribes developers to be iOS-only. I'm curious what kind of regulations are needed here. Is the idea that developers should be forced to launch on at least two mobile platforms? If so, that would kind of suck for hobbyist and independent developers who may not have the skills to launch on Android.

Regulations on whom? If I don't want to make an Android app, I won't. Last I checked, Apple's App Store brings in more money with a smaller user base (unsure if this still holds). Maybe Android could try making the experience better or more lucrative for developers?

Re: Glass – Photo sharing app and community

#108
post #58

Earlier quoted context omitted.

Not mobile-only, iphone-only. This is a good example of how ios is a seperate market and Apple has the monopoly.

Android has a larger user base, and it's not like Apple bribes developers to be iOS-only. I'm curious what kind of regulations are needed here. Is the idea that developers should be forced to launch on at least two mobile platforms? If so, that would kind of suck for hobbyist and independent developers who may not have the skills to launch on Android.

You don't need to bribe devs if you can wall in the customers.

Regulation should be more on punishing lock-in past a threshold of customer harm. Basically forcing the opening of iMessage to other platforms and perhaps portability for iTunes content?

Re: Glass – Photo sharing app and community

#109
post #53
post #32

Earlier quoted context omitted.

It shows a limited subset of the EXIF (camera, ISO, focal length, aperture, shutter speed) - although I notice that not all images have the data, so I don't know whether it's stripped by the person uploading it or somewhere in some version of their pipeline. My images (exported from Lightroom, moved to phone via AirDrop, uploaded via the Glass app) all have the metadata intact.

Lightroom (or at least Lightroom Classic) defaults to embedding all metadata, but it’s exposed fairly prominently in the Export dialog, so I suppose people turn it off to, I dunno, hide their secret sauce.

Sorry, I meant that "my images ... still have their basic metadata intact ... when they get to Glass" (so Glass is not trying to remove it).

Re: Glass – Photo sharing app and community

#110
post #12

Earlier quoted context omitted.

Pretty common for mobile apps to start on iOS only.

Especially since iOS users spend more money. From my experience, you can have equivalent apps for iOS and Android, yet the iOS version will drive 90% of revenue. If I were them I wouldn't bother creating an Android version until they've proven the model works with iOS. If it doesn't work with iOS, adding Android will only slow their dev velocity and increase their burn rate.

It's becoming a chicken or the egg issue. Every time I open up Play store "premium" apps section is complete trash and "freemium" apps are design in either milking the ads (free but 20 second ad after every action) or the whales (paying 160usd/year subscription for a phone app) - no one is serving middle-class consumer on Android. Then creators complain that there's no middle-class consumer market on Android?

Glass already went to the trash bin for me. If you can barely support 1 app at 5usd/month price point what sort of longevity message is that sending?

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