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Apple blocked the FlickType Watch keyboard then announced a clone of it

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201–210 of 309 posts

Re: Apple blocked the FlickType Watch keyboard then announced a clone of it

#201

Earlier quoted context omitted.

So why has there never been a horde of torches and pitchforks outside Castle Xbox, PlayStation and Nintendo yet? And don’t squeeze out that “cOnSoLeS aReNt cOmPuTeRs” bullshit. They’re closer to computers than a goddamn wristwatch.

It's a good point, but consoles were single purpose computers. They exist to play games. Now, I'll agree that the line is blurred these days, but they're still generally gaming machines. Nobody is buying an XBox to stream Netflix solely. I think the difference is that Apple wants people to buy these devices as your primary computing device. Are you OK when Apple locks down the Mac line? What if you couldn't use Brew…

"these devices" was a watch

Re: Apple blocked the FlickType Watch keyboard then announced a clone of it

#202

Earlier quoted context omitted.

No. Half Life was not a walled garden before opening up to modders, and was not a walled garden after. It was just a game opened to modders. If we get over ourselves, and allow that there's new category of thing, devices made of mechanical and digital parts both, that the maker may or may not selectively open for mods as a legitimate part of their business model they're within their rights to choose, then we'd be les…

Half Life is not a device, modders are not application programmers targeting that device.

No, a device is more stable when it comes to APIs and Configurations.

Re: Apple blocked the FlickType Watch keyboard then announced a clone of it

#203

Earlier quoted context omitted.

You’ll be surprised to know that Apple is quite fine with keyboards using network access. That is literally why the “Full Access” switch exists. Without it, the keyboard is fully sandboxed. It can receive input from the container app, but nothing can get out. It is surprisingly a user choice, something Apple will rarely give up on iOS. The rejection was only because the app existed on the Apple Watch, and it was only…

The rejection was because Apple never allowed keyboard apps on the watch. The idea of bringing a full keyboard to the watch isn't exactly the groundbreaking innovation many people here are acting like it is. Do people really think Apple stole the idea from this guy?

>The rejection was because Apple never allowed keyboard apps on the watch.

Weird because it did.

-offer to buy the keyboard. -don't come to agreement. -refuse to remove scam copycats. -ban keyboard. -release own keyboard.

Re: Apple blocked the FlickType Watch keyboard then announced a clone of it

#204

Earlier quoted context omitted.

It's a good point, but consoles were single purpose computers. They exist to play games. Now, I'll agree that the line is blurred these days, but they're still generally gaming machines. Nobody is buying an XBox to stream Netflix solely. I think the difference is that Apple wants people to buy these devices as your primary computing device. Are you OK when Apple locks down the Mac line? What if you couldn't use Brew…

> Are you OK when Apple locks down the Mac line? What if you couldn't use Brew to install open source software? I’ve wondered about this for a while. After about 2015 when the MBP was steadily losing features and gaining problems I was certain that my next machine couldn’t be a Mac. I was certain that the Mac would be rapidly becoming a glorified iPhone. The trick is, I don’t know where to draw that line. One thought…

I've been using Linux as my daily driver since 2004 or so and I haven't looked back. And the only reason I used windows as long as I did was because I had a business that depended on our ability develop a particular windows binary as well as some bookkeeping software. But bookkeeping can be outsourced and that windows application is long gone.

Re: Apple blocked the FlickType Watch keyboard then announced a clone of it

#205

Earlier quoted context omitted.

You’ll be surprised to know that Apple is quite fine with keyboards using network access. That is literally why the “Full Access” switch exists. Without it, the keyboard is fully sandboxed. It can receive input from the container app, but nothing can get out. It is surprisingly a user choice, something Apple will rarely give up on iOS. The rejection was only because the app existed on the Apple Watch, and it was only…

The rejection was because Apple never allowed keyboard apps on the watch. The idea of bringing a full keyboard to the watch isn't exactly the groundbreaking innovation many people here are acting like it is. Do people really think Apple stole the idea from this guy?

There is no list of types of applications that are allowed or not allowed.

Re: Apple blocked the FlickType Watch keyboard then announced a clone of it

#206

Earlier quoted context omitted.

So why has there never been a horde of torches and pitchforks outside Castle Xbox, PlayStation and Nintendo yet? And don’t squeeze out that “cOnSoLeS aReNt cOmPuTeRs” bullshit. They’re closer to computers than a goddamn wristwatch.

I'd wager a lot of it has to do with history. Gaming consoles were always proprietary hardware that could only do things approved by the manufacturer, and were purchased with that understanding, unless you did some hacking. Computers were always open platforms that you purchased and then could do what you wanted with, no hacking required. iOS was the first major market computing platform that broke this general under…

> iOS was the first major market computing platform that broke this general understanding.

I think the reason this worked, and the reason it’s still sort of confusing to people, is that the iPhone is a phone, and showed up at phone stores. People viewed as a super-powered iPod, not a computer.

Re: Apple blocked the FlickType Watch keyboard then announced a clone of it

#207

Earlier quoted context omitted.

If you gatekeep applications on your device then it's a walled garden. Simple, no?

So why has there never been a horde of torches and pitchforks outside Castle Xbox, PlayStation and Nintendo yet? And don’t squeeze out that “cOnSoLeS aReNt cOmPuTeRs” bullshit. They’re closer to computers than a goddamn wristwatch.

Huh? Most console games today aren’t exclusives, developers have the freedom to release them on any platform they want with little restriction, and there is no risk in a console maker refusing to let you sell a game and then they go back and make the game themselves.

Consoles are very different from Apple’s walled garden.

Re: Apple blocked the FlickType Watch keyboard then announced a clone of it

#208

Earlier quoted context omitted.

The rejection was because Apple never allowed keyboard apps on the watch. The idea of bringing a full keyboard to the watch isn't exactly the groundbreaking innovation many people here are acting like it is. Do people really think Apple stole the idea from this guy?

You're missing the point. They rejected his app while going ahead and releasing a clone. Why?

No, these two events were separated by more than a year. The rejection was appealed in 2 months.

Re: Apple blocked the FlickType Watch keyboard then announced a clone of it

#209
post #48

Earlier quoted context omitted.

These excuses just keep getting funnier. App developers: make sure you file your patents, or else its YOUR fault if Apple decides to participate in blatant 90s style Microsoft anticompetitive behavior.

The parent commentor is not excusing Apple's behaviour, nor saying it was the developer's fault. They said the developer would be in a better position if they had a patent.

I'm not sure he could even get a patent. He's not a company that can patent rounded corners, etc

Re: Apple blocked the FlickType Watch keyboard then announced a clone of it

#210
post #25

I don't think this is a very popular take, but swipe keyboards are extremely common right now; I don't believe Apple had an ulterior motive here.

Apple blocked FlickType with the reason that full keyboards are not allowed on Apple Watch. Then they introduced their own. No ulterior motives?

but what is there to gain for Apple in this situation? it's not like it's a paid app
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