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OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

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Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#201
post #194

Earlier quoted context omitted.

Not to get political, but your last paragraph implies there's nothing worth fighting for. To paraphrase John Ringo, I desire peace, but I require liberty. War is waste - but the only thing worse than war is loss of liberty.

> Not to get political, but your last paragraph implies there's nothing worth fighting for. Do you really believe I'm arguing that there's nothing worth fighting for when I write that: "We should help refugees get safe passage and eliminate borders"?

No, it's this bit:

> Anyone working with defense in any capacity, like militarizing borders with drones or whatever, should immediately quit or turn whistle blower.

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#202
post #194

Earlier quoted context omitted.

> Not to get political, but your last paragraph implies there's nothing worth fighting for. Do you really believe I'm arguing that there's nothing worth fighting for when I write that: "We should help refugees get safe passage and eliminate borders"?

No, it's this bit: > Anyone working with defense in any capacity, like militarizing borders with drones or whatever, should immediately quit or turn whistle blower.

Well, how about this then: It's worth fighting against borders; it's worth fighting for refugees' right to exist and to ensure their safe passage (rather than forcing them to die of thirst in the desert, drowning at sea or getting caught and beaten by border patrols using drones with thermal cameras[0]).

I'm aware that some people believe that you "fight for freedom" or "defend your nation" by building border walls, using Reaper drones to launch Hellfire missiles at strangers, putting kids in cages, and perhaps having 70.000 nuclear warheads around, just in case.

However, when you read certain reports (e.g. Daliel Hale's leaks about USA's assasination programme[1], or Collateral Murder[2]), then it becomes clear that weapons and wars (that we're simulating in Red Alert albeit in a contrafactual nazi-free timeline) are a major source of suffering and death worldwide.

"Defense" is a neat euphemism for attack.

[0]: https://www.theguardian.com/global-development/2021/mar/26/e...

[1]: https://theintercept.com/2021/07/30/daniel-hale-drone-whistl...

[2]: https://collateralmurder.wikileaks.org/

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#203

Earlier quoted context omitted.

Its not a glitch. Its completely unrealistic, but its in fact designed like that to discourage death-balls. You can search on "stack" in the Civ2 manual to see many, many references to how entire stacks will die all at once! ( http://www.replacementdocs.com/download.php?view.365 ). This manual proves that Civ2 designers intended stacks to work like that. Even the "glitchy" behavior of Bombers "defending" a stack (ie:…

> Civ1 likely was the same, but was a much worse game. I disagree. It is incredible game that did a lot of things right from the first try. It also had extremely nice VGA graphics: i still remember softly animated blue rivers and waves rolling onto green shores with hills and mountains. And it was the only 'fresh' game, that could surprise you. Like you play on chieftain, have three cities on a nice island, and you a…

Civ1 was groundbreaking for the time it was released. But Civ2 just improved on so many aspects across the board, that I'm not sure if there's any point in ever going back to Civ1.

Civ3 I skipped mostly, but Civ4, Civ5, and Civ6 are extremely different games from Civ2. Instead of iterating upon the formula, they've changed the game significantly. The basics of city construction (food and shields) remain the same, but even Civ6 has revamped the trade system entirely. (Tax rate, science vs gold, luxuries vs amenities).

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Only Civ1 and Civ2 play similarly. Civ2 revamped combat: your units have HP now and heal, rather than the weird full-random chance of win/loss in Civ1.

But Civ2 contains the "fight to the death on every combat", the similarities in governments (despotism, monarchy, communism, republic, democracy), similar multiplicative bonuses (market, bank, stock exchange), etc. etc. Civ2 really feels like they just wanted to make a "better Civ1".

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