Includes links to a couple other examples.
14kb WASM game written in D
41–50 of 115 posts
Re: 14kb WASM game written in D
#42The style of this game reminds me strongly of "Teleglitch": https://store.steampowered.com/app/234390/Teleglitch_Die_Mor...
Re: 14kb WASM game written in D
#43Was frustrated by a similar experience with Q1K3 earlier.
Re: 14kb WASM game written in D
#44Also, what is the advantage using D for this? Could this be D's niche market? It looks really exciting.
So yes it got me thinking the same thing.
Re: 14kb WASM game written in D
#45Earlier quoted context omitted.
Yeah I first tried this in Safari and just had a black screen - edge/chrome worked just fine. Notice/pop-up would be helpful
This may be due to requiring WebGL 2 specifically, and not WebGL generally.
Re: 14kb WASM game written in D
#46Re: 14kb WASM game written in D
#47Wow, what an impressive game for the web browser, and in such a small size! I'm particularly impressed by the variable lighting of the bullets down hallways, that's really quite masterful work. Kudos! Edit: I am impressed because I'm impressed. I spent a few weekends recently messing around with pygame, and I had a really hard time organizing my code and my thoughts. I do primarily numerical, technical work, and I se…
Impressive? 2011 says hi. "Unreal Engine 3 Support for Adobe Flash Player - Epic Citadel" https://www.youtube.com/watch?v=xzyCTt5KLKU
Re: 14kb WASM game written in D
#48this is great! but ff shows that underrun.wasm is 35KB, what's going on?
headline put the one compressed number instead of the uncompressed number. There's also ~10KB of javascript bridge it requires as well.