This uses webgl, right? Maybe feedback to the user in case of missing support would be useful. Else folks get stuck at "Initializing..." with an exception in the console. Not everybody checks the console. (TypeError: can't access property "createBuffer") Edit: stuck at "Initiating..."
14kb WASM game written in D
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Re: 14kb WASM game written in D
#12Pretty impressive performance. It seems web assembly is pretty good tech for writing a performant web app. Is there any benchmark comparing web assembly vs javascript? I mean the same logic executed by javascript code vs the web assembly. Also curious to know if there are any serious web apps developed using web assembly.
Re: 14kb WASM game written in D
#13Pretty impressive performance. It seems web assembly is pretty good tech for writing a performant web app. Is there any benchmark comparing web assembly vs javascript? I mean the same logic executed by javascript code vs the web assembly. Also curious to know if there are any serious web apps developed using web assembly.
Re: 14kb WASM game written in D
#14Pretty impressive performance. It seems web assembly is pretty good tech for writing a performant web app. Is there any benchmark comparing web assembly vs javascript? I mean the same logic executed by javascript code vs the web assembly. Also curious to know if there are any serious web apps developed using web assembly.
Re: 14kb WASM game written in D
#15Pretty impressive performance. It seems web assembly is pretty good tech for writing a performant web app. Is there any benchmark comparing web assembly vs javascript? I mean the same logic executed by javascript code vs the web assembly. Also curious to know if there are any serious web apps developed using web assembly.
Re: 14kb WASM game written in D
#16but ff shows that underrun.wasm is 35KB, what's going on?
Re: 14kb WASM game written in D
#17Wow, what an impressive game for the web browser, and in such a small size! I'm particularly impressed by the variable lighting of the bullets down hallways, that's really quite masterful work. Kudos! Edit: I am impressed because I'm impressed. I spent a few weekends recently messing around with pygame, and I had a really hard time organizing my code and my thoughts. I do primarily numerical, technical work, and I se…
Re: 14kb WASM game written in D
#18• There’s an & that should be either & or &, depending on whether it’s setting HTML or text.
• The opening garbage text is mojibaked, so that it looks like… different, not as æsthetically pleasing garbage.
• The text that’s supposed to be like “7 SYSTEM(S) STILL OFFLINE” is getting mangled badly, missing much of the string and getting a bunch of U+0000s in it—unchecked and incorrect string indexing, by the looks of it. Hmm… “1␀␀␀␀␀␀␀␀␀␀STIL1␀␀␀␀␀␀␀” actually looks like something’s clobbering the string literal stillOffline. Ouch; that actually worries me, though I hope it’s largely just a side-effect of some shortcuts taken to keep the code tiny and not something that would normally be an issue?
• terminal_text_outro has some double quotes that should be single quotes (apostrophes).
Other than that, seems to be working well.
Re: 14kb WASM game written in D
#19https://store.steampowered.com/app/234390/Teleglitch_Die_Mor...