OpenRA is currently my favourite free/libre computer game. They've done a fabulous job at keeping the feeling of the original game while updating things like cross-platform support, screen resolution and network play and added build queues (and waypoints, I believe) that was present in later C&C games. They've also tweaked the game play, making thieves able to hijack vehicles and cloak (They are probably the most fun…
Not to get political, but your last paragraph implies there's nothing worth fighting for. To paraphrase John Ringo, I desire peace, but I require liberty. War is waste - but the only thing worse than war is loss of liberty.
OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
151–160 of 204 posts
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#152Something to note about the 90s-era is that the "death ball" of cheap units was *aggressively* mitigated in almost all strategy games. * Civilization 1, 2, and 3 had "stacks", but if you kill one unit in the stack, you kill ALL units in the stack. As such, "death balls" were incredibly fragile, one well placed attack kills the whole stack. * Command and Conquer has infantry, which get rolled over and instant-killed b…
most total annihilation units couldn't shoot past each other, the one who could where large, slow, fragile or otherwise unable t effectively blob due high weapon spread or vulnerability to splash damage.
In fact I remember my first internet game (after playing with friends for some time); noone even rushed me, and I had a chance to get to L2, expand as I always did and build a couple dozen Mavericks for my would-be attack. Then 10000 L1 missile vehicles rolled in and blew everything up.
EDIT: and one of my most epic games, a 3vs3 on a 3-bridge map with aircraft and navies disabled, actually involved blobbing nukes. The lone player on the "losing" side was able to hold me and the other "winning" survivor off behind batteries of artillery and infinite piles of wreckage for long enough to find our commanders and send enough nukes to overwhelm anti-nuclear.
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#153Earlier quoted context omitted.
Gosh, I really miss TA. I never felt like another RTS matched TA for variability, even though I basically only ever played against one friend.
There's a bunch of open source successors (e.g. they started as Total Annihilation clones) made on the springrts engine that you may be interested in. I believe both Zero-K and Beyond All Reason are still being actively maintained.
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#154One thing i remember best about the original C&C is a gorgeous installer [1]! Being one of the first games that came on CD, I thought it is the standard of the things to come. Unfortunately, the future disappointed: every other game came with a boring windows installer. [1]: https://youtu.be/cioyLQ2O6yc
I loved the C&C/RA computer aesthetic. That's how I always imagined the future of UI. The modern digital experience is fine, but I sometimes wish we had more rotating graphics and phosphor green text.
Green mono monitors are de rigeur for so much geeky computing. Linux terminals in basically every movie.
Knock knock, Neo...
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#155If only we could get tiberian sun.
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#156Something to note about the 90s-era is that the "death ball" of cheap units was *aggressively* mitigated in almost all strategy games. * Civilization 1, 2, and 3 had "stacks", but if you kill one unit in the stack, you kill ALL units in the stack. As such, "death balls" were incredibly fragile, one well placed attack kills the whole stack. * Command and Conquer has infantry, which get rolled over and instant-killed b…
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#157Earlier quoted context omitted.
There's a bunch of open source successors (e.g. they started as Total Annihilation clones) made on the springrts engine that you may be interested in. I believe both Zero-K and Beyond All Reason are still being actively maintained.
How I wish they'd have better os compatibility!
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#158Earlier quoted context omitted.
There's a bunch of open source successors (e.g. they started as Total Annihilation clones) made on the springrts engine that you may be interested in. I believe both Zero-K and Beyond All Reason are still being actively maintained.
How I wish they'd have better os compatibility!
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#159Earlier quoted context omitted.
Are you sure you're talking about Dune 2000 and not the original Dune 2? IIRC Dune 2000 uses a c&c-like interface.
I think you are right. It was called Dune 2. Came on a small number of floppy disks. IIRC it was the first title that Westwood developed, and definitely one of the first RTS games.
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#160One thing i remember best about the original C&C is a gorgeous installer [1]! Being one of the first games that came on CD, I thought it is the standard of the things to come. Unfortunately, the future disappointed: every other game came with a boring windows installer. [1]: https://youtu.be/cioyLQ2O6yc
I don't believe installing a game is that much faster nowadays, but I'm sure people end up doing something else - something that was possible once windows came around.