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OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

openra.net

71–80 of 204 posts

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#71
post #62

I remember seeing a JS/HTML5/browser version a couple years back. How feasible is it to port this to WASM now?

I'm sure the major hurdle is how do you get the required artwork to the client without violating copyright.

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#72

Here's a nice list of open source remakes of commercial game engines in the spirit of OpenRA: https://github.com/radek-sprta/awesome-game-remakes Note a lot of these like OpenRA are reimplementations of the game engines but want the original game media. A good deal work with GoG or Steam releases of the old games while some will want original media. For ones that want original media a lot of old game ISOs can be foun…

OpenMW (for TESIII:Morrowind) is amazing. Strictly an improvement on the original. Far more stable—I finished the main campaign and several major side quest trees with a bunch of mods active and experienced zero crashes, which is unheard of with the original engine—and somewhat better-looking. Runs just about everywhere. It's great.

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#73
post #3

I actually own the remasters, did anyone else notice these games are absurdly hard. When I come to think about it, I've never been able to beat the original Red alert. The sequels are pretty easy though

I’m terrible at real-time strategy games, yet the campaigns in CnC1 and RA1 were among the few (possibly only) I was able to complete. I really enjoyed the theme and wanted to see all the cutscenes, which might have helped with motivation.

I could beat CnC2 and RA2 clean, but with CnC1 I could only get past IIRC about the half-way point by abusing sandbags. It seemed completely hopeless, otherwise.

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#74
post #18

Something to note about the 90s-era is that the "death ball" of cheap units was *aggressively* mitigated in almost all strategy games. * Civilization 1, 2, and 3 had "stacks", but if you kill one unit in the stack, you kill ALL units in the stack. As such, "death balls" were incredibly fragile, one well placed attack kills the whole stack. * Command and Conquer has infantry, which get rolled over and instant-killed b…

In OpenRA infantry has a chance when a tank tries to run them over; especially thieves are good at this.

Don't forget the rocketeers. I usually produce a 2:1 combination of riflemen and rocketeers (spamming if eco allows it), and support it with tanks and arty/v2.

I rarely found occasion to use thieves, usually as raid into their ore patches to steal harvesters or as stationary vision-givers since they can cloak themselves.

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#75

Earlier quoted context omitted.

I tend to think Advance Wars was remarkably well balanced. It was designed to be a single player game so some strategies like rocket troops wasn't too bad. They were very slow however, which made them a really inefficient way to win.

Odd because I was just thinking that Advance Wars was one of the worst offenders for being unbalanced. Most scenarios give the AI anywhere from a huge to an enormous resource advantage, one that immediately disappears the instant you abuse the AI brain damage to run infantry over to their capital and completely own everything because the AI never thinks to defend its capital. But also if you play with anywhere near b…

I was never much for cheese when I played that game as a kid but I'm pretty sure I got S ranks on most things without it.

Advance Wars was a single player game (more or less). Fighting an overpowered foe and beating them with your brain was the whole appeal of a strategy game. Overcoming horrible odds was the point, both gameplay wise and narrative wise in pretty much every mission. It was super fun. The secret of strategy games is that they're much more fun this way. Focusing on multiplayer is what drained the RTS genre of its appeal.

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#77
post #3

I actually own the remasters, did anyone else notice these games are absurdly hard. When I come to think about it, I've never been able to beat the original Red alert. The sequels are pretty easy though

Yeah... I'm trying to do RA campaigns in hard and some missions are really difficult (and I use the save a lot to backtrack in time). I always played in easy or medium as kid, so made there's that.

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#78

One thing i remember best about the original C&C is a gorgeous installer [1]! Being one of the first games that came on CD, I thought it is the standard of the things to come. Unfortunately, the future disappointed: every other game came with a boring windows installer. [1]: https://youtu.be/cioyLQ2O6yc

the installer... that is what caught your attention?
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