Earlier quoted context omitted.
Large ball of units that you move into your enemy territory to cause death. They can be a lot of fun, but 20 years ago they presented a significant challenge to pathfinding algorithms on slow CPUs. As noted above, different games used different strategies to address them.
C&C is a clear counterexample however: all units can be selected as a group. That is to say: pathfinding was fast enough that it clearly wasn't a problem in C&C. But they clearly wanted to nerf infantry-based death balls. And boy oh boy, are infantry-death balls nerfed. An occasional infantry unit still finds its uses in C&C. They're incredibly cheap after all, and tanks have a difficult job killing infantry with the…
OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
61–70 of 204 posts
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#62Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#63I remember seeing a JS/HTML5/browser version a couple years back. How feasible is it to port this to WASM now?
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#64Did OpenRA and/or the Remaster ever fix the infinite-range grenadier bug?
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#65One thing i remember best about the original C&C is a gorgeous installer [1]! Being one of the first games that came on CD, I thought it is the standard of the things to come. Unfortunately, the future disappointed: every other game came with a boring windows installer. [1]: https://youtu.be/cioyLQ2O6yc
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#66Dune 2000 is so underrated, I endorse this game for any Dune fan!
On the flipside it is one of the most annoying to play. You can't mass select units and also units won't auto-engage when attacked. So of you have some tanks guarding a harvester and something with longer range starts plinking them they'll just sit there until they get destroyed. And of course moving those tanks up to engage is maximum micromanagement. It works ok on smaller scales, but the bigger maps are really ann…
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#67Would be nice to have the original discs with videos &c.
It seems you need the original game CDs to get the music on OpenRA. Incidentally, I have both the original 3 1/2" disk and the remastered CDs from the early 2000s -- but no computers with CDs or floppy drives. I'm willing to even purchase the music a third time, but seems OpenRA wants a CD -- has anyone gotten around this?
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#68Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#69I actually own the remasters, did anyone else notice these games are absurdly hard. When I come to think about it, I've never been able to beat the original Red alert. The sequels are pretty easy though
However, this means that if a remaster improves the AI in any way (perhaps using a bit smarter AI that was intended for a newer game) then the resource/production advantage can make the game extremely hard.
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#70Something to note about the 90s-era is that the "death ball" of cheap units was *aggressively* mitigated in almost all strategy games. * Civilization 1, 2, and 3 had "stacks", but if you kill one unit in the stack, you kill ALL units in the stack. As such, "death balls" were incredibly fragile, one well placed attack kills the whole stack. * Command and Conquer has infantry, which get rolled over and instant-killed b…