When iPhone and Android hit the scene the 'rich' web experience was primarily flash, silverlight, and some java applets (taking their last breathe). Input APIs for touch, multitouch and gesture were a mess for many years in the browser. Media queries didn't become a w3c recommendation until 2012 so building a ux that looked pleasant really wasn't possible. The memory, cpu, GPU, storage and battery constraints were un…
> The real question is how did the web remain relevant while being so far behind this tectonic platform shift? We didn't all shift to to smartphones the instant they became available. It took a while for people to transition to smartphones. Likewise getting an app up and running (in addition to their websites) took time for most businesses, and many probably waited before jumping on the band wagon I am sure everyone…
Why did the web take over desktop and not mobile?
121–130 of 315 posts
Re: Why did the web take over desktop and not mobile?
#122https://news.ycombinator.com/item?id=28489942
I made a post on HN but didn't get enough hits, so crossposting to relevant HN posts such as this.
https://semiosis.github.io/posts/the-imaginary-web-with-code...
- Visit any website you can imagine, even the ones that are not real!
- Edit and re-imagine as you go see alternative website realities – change the sentiment of the author!
- Peer into the future – read about GPT-5!
- Generate relevant URLs (often real, sometimes imaginary) from any text selection
- Read an article on anything from your favourite blogger.
- … This is the future of the web.
Re: Why did the web take over desktop and not mobile?
#123Re: Why did the web take over desktop and not mobile?
#124Earlier quoted context omitted.
> content addressibility I'd say the app ecosystem promotes closed content whereas WWW promotes open content.
What open content? Wikipedia? That's If we're judging whether the Web promotes open content by the actual results after three decades, the exact opposite is the case: the Web promotes closed content. Netflix, ESPN, Google/Gmail/Maps/News/etc, Microsoft/Bing/Office/mail/etc, NYTimes, Washington Post, USA Today, MSNBC, CNBC, Reuters, AP, CNN, Bloomberg, FoxNews, ABC, CBS, NBC, Facebook, Instagram, Twitter, TikTok, Link…
Re: Why did the web take over desktop and not mobile?
#125I don't agree with this paragraph. There are many ways to constrain what a native application can do on a PC and conversely there are many ways a malicious website could harm you using Javascript.
Re: Why did the web take over desktop and not mobile?
#126The answer is simple. Mobile devices lag behind desktop devices by about 10 years in terms of memory and processing power. When did web applications really start to dominate on the desktop? Think Electron apps and things like that - less than 10 years ago. My prediction? Within 5 years web apps will have taken over in the mobile space.
For a while, there were many iphone optimized mobile websites. E.g. Google reader had an iphone version. Typically these worked well on the S60 webkit browser as well and looked and functioned much nicer than the typical mobile websites optimized for the much crappier browsers that were common before that. Opera mini became a thing around the same time, which was an actual browser implemented in j2me that you could run on feature phones.
Performance was not really an issue with this. That was the problem: it worked a bit too well and you didn't need an iphone to use these websites.
Apple fixed it with a native SDK, an appstore, and a by now well established practice of systematically crippling the browser experience on IOS in subtle ways. For a long time you had weird memory restrictions, they never bothered with progressive web apps, and they have very strict policies in the app store that further ensure users and developers focus on building "native" experiences. It would be fairly easy to fix it. But of course there's a rule against third parties doing that too. Safari is the one and only browser that is allowed on the platform. Officially that's because it benefits the user but the obvious actual reason is that Apple does not want people removing obstacles that would allow for a better application experience inside browsers. Flash was banned for the same reasons before the iphone even launched. So were applets and the whole j2me ecosystem that existed at the time.
Google on the other hand shipped chrome on a far more open platform. But they make money from ads rather than hardware sales. Which is why the playstore exists and why anyone earning money with apps and ads prefers using native apps as well. The status quo is these two fairly locked down platforms and a few niche platforms that don't seem to move the needle much when it comes to what people build.
That might change in the next few years as the Apple/Google duopoly slowly heads for inevitable court cases which might introduce more application stores and platforms. When that happens, web first becomes a cheap strategy to target mobile because testing and building apps for each platform is already getting quite expensive with just two of them. Add wasm to the mix and what's native and browser based becomes kind of blurry in any case. Five years is about right in terms of timeline. But you can bet that Apple will drag their heels with all of this.
Re: Why did the web take over desktop and not mobile?
#127Re: Why did the web take over desktop and not mobile?
#128It's the same reason why software developers use paid enterprise subscription services instead of open source software. They were successfully brainwashed to believe that the open source software is difficult to operate or doesn't work as well as the enterprise software. Meanwhile enterprise service companies are collecting and monetizing data from all their apps... In addition to recurring revenue.
People are suggestible and easy to manipulate, that's why. If you flash some big stacks of cash in front of their faces, they'll believe anything you tell them. You don't even need to give them any cash, just show them you have it. People follow the money like sheep to a slaughterhouse.
Re: Why did the web take over desktop and not mobile?
#129When iPhone and Android hit the scene the 'rich' web experience was primarily flash, silverlight, and some java applets (taking their last breathe). Input APIs for touch, multitouch and gesture were a mess for many years in the browser. Media queries didn't become a w3c recommendation until 2012 so building a ux that looked pleasant really wasn't possible. The memory, cpu, GPU, storage and battery constraints were un…
> The real question is how did the web remain relevant while being so far behind this tectonic platform shift? We didn't all shift to to smartphones the instant they became available. It took a while for people to transition to smartphones. Likewise getting an app up and running (in addition to their websites) took time for most businesses, and many probably waited before jumping on the band wagon I am sure everyone…
Oh, yes we did. Within 3 years (say 2007-2010) it was game over for feature-phones for the mass population, whereas the state of web APIs was still bad.
Re: Why did the web take over desktop and not mobile?
#130"The sandbox made software safe. Installing software on a PC is a risk. When you install an app, it can do anything to your computer, no restrictions. This design choice was enormously generative, and enabled the open-ended evolution of whole new product categories. It also enabled the evolution of viruses. The web was globally networked, and could not assume every link was safe. Code on the web was sandboxed—trapped…