Onivim 2 – A retro-futuristic modal editor
11–20 of 78 posts
Re: Onivim 2 – A retro-futuristic modal editor
#12Cool, but vim-for-money? When there's normal vim and neovim and vscode and evil-emacs? I think that text editors, even with fancy chrome are a pretty busy market with lots of good free-beer offerings.
Given how free the alternatives are, I think I'm paying a lot for Sublime, but given how much I like and use it ... it's a small price to pay.
Re: Onivim 2 – A retro-futuristic modal editor
#13Re: Onivim 2 – A retro-futuristic modal editor
#14Re: Onivim 2 – A retro-futuristic modal editor
#15Anyone got the inside scoop?
Re: Onivim 2 – A retro-futuristic modal editor
#16This looks cool - I hope that the model of "pay for binaries but free to compile yourself" works out even without making the build process too convoluted.
However it has a "time delay dual" licence so eventually everything becomes MIT.
Re: Onivim 2 – A retro-futuristic modal editor
#17Why do modern editors have minimaps now? Do people actually find them useful?
Re: Onivim 2 – A retro-futuristic modal editor
#18I didn't try it. But I surfed the website and watched the animations. I am using stock Neovim on the console. For completion I switched to nvim-cmp https://github.com/hrsh7th/nvim-cmp . Onivim also provides (based on the screencasts) completion. Do they leverage their own coded completion engine or are they using nvim-plugins and only render the UI over this completion? My point is there will always be an impedance m…
Re: Onivim 2 – A retro-futuristic modal editor
#19I can't view their patreon without creating a user, but I am curious about what their pricing is and I assume it is listed there. Anyone got the inside scoop?
e: Status update from project lead as of 2021-09-01: https://github.com/onivim/oni2/issues/3811#issuecomment-9103....