Unity patents ECS
pdfpiw.uspto.gov
Unity patents ECS
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Re: Unity patents ECS
#2Like Figure 4B. It's a diagram that basically says, if something happens and we need a new entity we create one... Figure 4A is literally talking about adding to an array. Figure 1 is just a diagram of a computer?
The abstract is just garbage collection...
Re: Unity patents ECS
#3Re: Unity patents ECS
#4Either way, how the hell do you get a patent for some abstract diagrams that represent a design pattern.
Like can I patent the "novel" by submitting a diagram like:
_______________________
| Character | Setting |
_______________________
| Situation | Theme |
_______________________Re: Unity patents ECS
#5Re: Unity patents ECS
#6How does such an abstract idea get approval? Like Figure 4B. It's a diagram that basically says, if something happens and we need a new entity we create one... Figure 4A is literally talking about adding to an array. Figure 1 is just a diagram of a computer? The abstract is just garbage collection...
Terrifying that went through.
Re: Unity patents ECS
#7Re: Unity patents ECS
#8I didn't look close enough to see if what they're patenting is something specifically unique to Unity3d's implementation. It would have to be?
From the abstract it sounds like the equivalent of trying to patent Observer/Observable.
Maybe there is a history of patenting software architecture that I'm not aware of, I'm not an expert in patenting in software development.