The operating system: should there be one? (2013) [pdf]
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The operating system: should there be one? (2013) [pdf]
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Re: The operating system: should there be one? (2013) [pdf]
#2Re: The operating system: should there be one? (2013) [pdf]
#3Title needs the [PDF] tag.
Re: The operating system: should there be one? (2013) [pdf]
#4Re: The operating system: should there be one? (2013) [pdf]
#5On other hand - define OS. Isn't that Smalltalk environment an OS if it runs bare metal?
Re: The operating system: should there be one? (2013) [pdf]
#6On one had - yes please, screw OSes, gimme something like Smalltalk environment (in it's Pharo incarnation preferably). On other hand - define OS. Isn't that Smalltalk environment an OS if it runs bare metal?
Re: The operating system: should there be one? (2013) [pdf]
#7Re: The operating system: should there be one? (2013) [pdf]
#8Re: The operating system: should there be one? (2013) [pdf]
#9I think modern OS stacks are in a similar boat, at least Windows and macOS. True low level control is kind of a pain, but the OS libraries are not particularly pleasant or high level enough either. So largely things like Electron or Qt are acting as the defacto OS anyway to varying degrees of success but undeniable levels of resource waste. I wonder if modern languages and tooling and such are advanced enough that the OS should become more primitive and minimal. In a way it feels like we're moving there anyway with web tech becoming the defacto user space and toolkit. That's fine, but god if it wasnt all built on 50 layer of cruft our machines would be screaming fast.
Smalltalk, if you get a chance to use it, really does act like its own OS in so many ways. It's great as a programmers OS really, although it doesn't really hit the right notes for average use. Still though, if someone had the urge to build it I could easily see a smalltalk based userland built on like a linux kernel (with no gnu user space) being a totally viable thing.
Re: The operating system: should there be one? (2013) [pdf]
#10I can't help but think about what happened with graphics APIs - the older ones (DX9, OpenGL) held your hand more, and the new ones are super bare metal and not written for the faint of heart. I think most would agree this is better though; for an application developer you can simply use a much higher level library built on top, and for the library/engine developer you have a lot more power and control. The old APIs w…