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Chekhov's Gun

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Re: Chekhov's Gun

#3
This principle kills surprises because a soon you see the rifle you know what will happen. A little bit of misleading is not a bad thing.

Re: Chekhov's Gun

#4
I've seen this principle come up a few times but I don't think I fully understand it.

For example, assuming a passage in a story where a protagonist enters person X's house and a particular room is described in much detail. The described detail does not necessarily advance the story but instead does "character building" hinting at the personality of person X. There literally could be a loaded gun hanging on the wall because X is a secluded hunter living in a cabin. Is this then a violation of the principle?

Edit: I've recognized the principle a few times, mostly in TV shows with lingering camera shots on seemingly unrelated objects, and as another commenter mentioned, it can frequently spoil a surprise twist. There is also a vague line between spoiling the twist and foreshadowing.

Re: Chekhov's Gun

#5
post #3

This principle kills surprises because a soon you see the rifle you know what will happen. A little bit of misleading is not a bad thing.

A cough means blood in the napkin. Blood means cancer. If a character coughs, they die.

Re: Chekhov's Gun

#6
post #4

I've seen this principle come up a few times but I don't think I fully understand it. For example, assuming a passage in a story where a protagonist enters person X's house and a particular room is described in much detail. The described detail does not necessarily advance the story but instead does "character building" hinting at the personality of person X. There literally could be a loaded gun hanging on the wall…

[deleted]

Re: Chekhov's Gun

#7
https://tvtropes.org/pmwiki/pmwiki.php/Main/ChekhovSGun

There are articles about the other linked concepts as well:

https://tvtropes.org/pmwiki/pmwiki.php/Main/Foreshadowing

https://tvtropes.org/pmwiki/pmwiki.php/Main/MacGuffin

https://tvtropes.org/pmwiki/pmwiki.php/Main/RedHerring

https://tvtropes.org/pmwiki/pmwiki.php/Main/ShaggyDogStory

Re: Chekhov's Gun

#8
post #4

I've seen this principle come up a few times but I don't think I fully understand it. For example, assuming a passage in a story where a protagonist enters person X's house and a particular room is described in much detail. The described detail does not necessarily advance the story but instead does "character building" hinting at the personality of person X. There literally could be a loaded gun hanging on the wall…

The best stories frequently break the principle. There is a ton of worldbuilding done in even simple-reading stories like the Hobbit, that are largely irrelevant to the greater whole, but serve to give the reader a better perspective.

Mindlessly following Chekhov's Gun, in my opinion, will always result in pulp fiction. Whether it's TV or novels, or movies. If you've stripped a story down to the bare basics, all you're left with is predictability that gives the reader an easy ride.

Not to say that's always a terrible thing. After a stressful day, pulp fiction can be the perfect way to relax. Most people have something mindless that they enjoy.

But it is incredibly rare that you end up with something truly great if you religiously follow the principle.

Re: Chekhov's Gun

#9

https://tvtropes.org/pmwiki/pmwiki.php/Main/ChekhovSGun There are articles about the other linked concepts as well: https://tvtropes.org/pmwiki/pmwiki.php/Main/Foreshadowing https://tvtropes.org/pmwiki/pmwiki.php/Main/MacGuffin https://tvtropes.org/pmwiki/pmwiki.php/Main/RedHerring https://tvtropes.org/pmwiki/pmwiki.php/Main/ShaggyDogStory

Not to be confused with https://tvtropes.org/pmwiki/pmwiki.php/JustForFun/ChekovsGun

Re: Chekhov's Gun

#10
post #4

I've seen this principle come up a few times but I don't think I fully understand it. For example, assuming a passage in a story where a protagonist enters person X's house and a particular room is described in much detail. The described detail does not necessarily advance the story but instead does "character building" hinting at the personality of person X. There literally could be a loaded gun hanging on the wall…

If a detail does character building then it’s done it’s job. The point is it should have a job to do.

I think the example of a gun is an extreme one. A gun on the wall isn’t just any old background detail, it’s going to grab the audiences attention, and hold that attention. It’s a serious distraction, far more than most other background details, an ominous threat of violence hanging over every scene it’s in. Whether you intended that as an author doesn’t change the fact that this is what it’s effect is going to be. If your going to put it there, you’d better have a plan for resolving the tension it’s going to create, whether it gets fired or not.

I’m not sure I entirely buy Checkhov’s point as a hard rule, sometimes your just doing a bit of world building, but I think he chose the example fo a gun on the wall as an extreme example. There’s no dodging that one.

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