The idea ain't the hard part. One writer finds out hard it is to create an app
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The idea ain't the hard part. One writer finds out hard it is to create an app
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Re: The idea ain't the hard part. One writer finds out hard it is to create an app
#2Re: The idea ain't the hard part. One writer finds out hard it is to create an app
#3Spoiler: At no point in the story does the author download Xcode.
His app could have had a working version on the store in 2 weeks, if he'd really tried. It would benefit from further work, but would have proved his point.
Instead, he got dazzled by how much work the -best- apps take and gave up. It's like looking at a guitar and realizing how much work it takes to become a rockstar, and just giving up before you've even picked the thing up.
Most people aren't rockstars, and most apps don't hit #1 on -any- list.
Re: The idea ain't the hard part. One writer finds out hard it is to create an app
#4EDIT: Apparently they handle everything and you get 25% just for the idea. Not bad.
Re: The idea ain't the hard part. One writer finds out hard it is to create an app
#5Spoiler: At no point in the story does the author download Xcode.
Haha, I thought you meant he just paid someone else to do it... No, so much worse. He didn't even -try-. His app could have had a working version on the store in 2 weeks, if he'd really tried. It would benefit from further work, but would have proved his point. Instead, he got dazzled by how much work the -best- apps take and gave up. It's like looking at a guitar and realizing how much work it takes to become a rock…
Yes, she literally just Googled "how do you make an app?", saw that it was hard, and is now reporting this to us.
Re: The idea ain't the hard part. One writer finds out hard it is to create an app
#625% to develop the app for the MEDL incubator? Is the other 75% for just coming up with the idea, or also for launching, getting users, promoting, etc? EDIT: Apparently they handle everything and you get 25% just for the idea. Not bad.
Re: The idea ain't the hard part. One writer finds out hard it is to create an app
#7Spoiler: At no point in the story does the author download Xcode.
Haha, I thought you meant he just paid someone else to do it... No, so much worse. He didn't even -try-. His app could have had a working version on the store in 2 weeks, if he'd really tried. It would benefit from further work, but would have proved his point. Instead, he got dazzled by how much work the -best- apps take and gave up. It's like looking at a guitar and realizing how much work it takes to become a rock…
Re: The idea ain't the hard part. One writer finds out hard it is to create an app
#8Earlier quoted context omitted.
Haha, I thought you meant he just paid someone else to do it... No, so much worse. He didn't even -try-. His app could have had a working version on the store in 2 weeks, if he'd really tried. It would benefit from further work, but would have proved his point. Instead, he got dazzled by how much work the -best- apps take and gave up. It's like looking at a guitar and realizing how much work it takes to become a rock…
No, a non-programmer cannot create an iPhone app in 2 weeks, even a really bad one. You've been programming too long.
Re: The idea ain't the hard part. One writer finds out hard it is to create an app
#9Earlier quoted context omitted.
Haha, I thought you meant he just paid someone else to do it... No, so much worse. He didn't even -try-. His app could have had a working version on the store in 2 weeks, if he'd really tried. It would benefit from further work, but would have proved his point. Instead, he got dazzled by how much work the -best- apps take and gave up. It's like looking at a guitar and realizing how much work it takes to become a rock…
No, a non-programmer cannot create an iPhone app in 2 weeks, even a really bad one. You've been programming too long.
Re: The idea ain't the hard part. One writer finds out hard it is to create an app
#10Spoiler: At no point in the story does the author download Xcode.
Haha, I thought you meant he just paid someone else to do it... No, so much worse. He didn't even -try-. His app could have had a working version on the store in 2 weeks, if he'd really tried. It would benefit from further work, but would have proved his point. Instead, he got dazzled by how much work the -best- apps take and gave up. It's like looking at a guitar and realizing how much work it takes to become a rock…
I mean, I could build a pretty amazing garage sale-finding app for that much, but I think Brandon Tennant either builds apps that are part of larger marketing campaigns (and only sees part of that budget), or is completely exaggerating in the hopes of landing a really big fish from that article. Or the author misunderstood him.