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The idea ain't the hard part. One writer finds out hard it is to create an app

unlimitedmagazine.com

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Re: The idea ain't the hard part. One writer finds out hard it is to create an app

#3
post #2

Spoiler: At no point in the story does the author download Xcode.

Haha, I thought you meant he just paid someone else to do it... No, so much worse. He didn't even -try-.

His app could have had a working version on the store in 2 weeks, if he'd really tried. It would benefit from further work, but would have proved his point.

Instead, he got dazzled by how much work the -best- apps take and gave up. It's like looking at a guitar and realizing how much work it takes to become a rockstar, and just giving up before you've even picked the thing up.

Most people aren't rockstars, and most apps don't hit #1 on -any- list.

Re: The idea ain't the hard part. One writer finds out hard it is to create an app

#5
post #2

Spoiler: At no point in the story does the author download Xcode.

Haha, I thought you meant he just paid someone else to do it... No, so much worse. He didn't even -try-. His app could have had a working version on the store in 2 weeks, if he'd really tried. It would benefit from further work, but would have proved his point. Instead, he got dazzled by how much work the -best- apps take and gave up. It's like looking at a guitar and realizing how much work it takes to become a rock…

Hah, wow... I read both of your comments first and still didn't know what to expect in the article.

Yes, she literally just Googled "how do you make an app?", saw that it was hard, and is now reporting this to us.

Re: The idea ain't the hard part. One writer finds out hard it is to create an app

#6
post #4

25% to develop the app for the MEDL incubator? Is the other 75% for just coming up with the idea, or also for launching, getting users, promoting, etc? EDIT: Apparently they handle everything and you get 25% just for the idea. Not bad.

I've had a few ideas that I'd gladly give up 75% of to have someone else do them... If they do them properly.

Re: The idea ain't the hard part. One writer finds out hard it is to create an app

#7
post #2

Spoiler: At no point in the story does the author download Xcode.

Haha, I thought you meant he just paid someone else to do it... No, so much worse. He didn't even -try-. His app could have had a working version on the store in 2 weeks, if he'd really tried. It would benefit from further work, but would have proved his point. Instead, he got dazzled by how much work the -best- apps take and gave up. It's like looking at a guitar and realizing how much work it takes to become a rock…

No, a non-programmer cannot create an iPhone app in 2 weeks, even a really bad one. You've been programming too long.

Re: The idea ain't the hard part. One writer finds out hard it is to create an app

#8

Earlier quoted context omitted.

Haha, I thought you meant he just paid someone else to do it... No, so much worse. He didn't even -try-. His app could have had a working version on the store in 2 weeks, if he'd really tried. It would benefit from further work, but would have proved his point. Instead, he got dazzled by how much work the -best- apps take and gave up. It's like looking at a guitar and realizing how much work it takes to become a rock…

No, a non-programmer cannot create an iPhone app in 2 weeks, even a really bad one. You've been programming too long.

True, it is a lot harder than it looks. Once you know how to do something it seems easy.

Re: The idea ain't the hard part. One writer finds out hard it is to create an app

#9

Earlier quoted context omitted.

Haha, I thought you meant he just paid someone else to do it... No, so much worse. He didn't even -try-. His app could have had a working version on the store in 2 weeks, if he'd really tried. It would benefit from further work, but would have proved his point. Instead, he got dazzled by how much work the -best- apps take and gave up. It's like looking at a guitar and realizing how much work it takes to become a rock…

No, a non-programmer cannot create an iPhone app in 2 weeks, even a really bad one. You've been programming too long.

I wonder if this is how rock stars talk when they get together.

Re: The idea ain't the hard part. One writer finds out hard it is to create an app

#10
post #2

Spoiler: At no point in the story does the author download Xcode.

Haha, I thought you meant he just paid someone else to do it... No, so much worse. He didn't even -try-. His app could have had a working version on the store in 2 weeks, if he'd really tried. It would benefit from further work, but would have proved his point. Instead, he got dazzled by how much work the -best- apps take and gave up. It's like looking at a guitar and realizing how much work it takes to become a rock…

It also doesn't cost "hundreds of thousands, if not millions" of dollars to get a contractor to develop a garage sale-finding app.

I mean, I could build a pretty amazing garage sale-finding app for that much, but I think Brandon Tennant either builds apps that are part of larger marketing campaigns (and only sees part of that budget), or is completely exaggerating in the hopes of landing a really big fish from that article. Or the author misunderstood him.

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