Take-Two Sues Enthusiasts Behind GTA Fan Projects Re3 and ReVC
torrentfreak.com
Take-Two Sues Enthusiasts Behind GTA Fan Projects Re3 and ReVC
1–10 of 93 posts
Re: Take-Two Sues Enthusiasts Behind GTA Fan Projects Re3 and ReVC
#2Re: Take-Two Sues Enthusiasts Behind GTA Fan Projects Re3 and ReVC
#3Do the enthusiast devs have a legal leg to stand on? The repositories cited - like the re3 one on github - don't contain the original GTA3 game assets. It's all "new" code that runs the original game assets, or emulation/simulation wrappers to get OpenGL or DirectX to function like an old PS2 renderer. To play the re3 version of the game, you need the original GTA3 game for PC. To me, it seems more like SCUMM VM or a…
Re: Take-Two Sues Enthusiasts Behind GTA Fan Projects Re3 and ReVC
#4Do the enthusiast devs have a legal leg to stand on? The repositories cited - like the re3 one on github - don't contain the original GTA3 game assets. It's all "new" code that runs the original game assets, or emulation/simulation wrappers to get OpenGL or DirectX to function like an old PS2 renderer. To play the re3 version of the game, you need the original GTA3 game for PC. To me, it seems more like SCUMM VM or a…
Re: Take-Two Sues Enthusiasts Behind GTA Fan Projects Re3 and ReVC
#5Do the enthusiast devs have a legal leg to stand on? The repositories cited - like the re3 one on github - don't contain the original GTA3 game assets. It's all "new" code that runs the original game assets, or emulation/simulation wrappers to get OpenGL or DirectX to function like an old PS2 renderer. To play the re3 version of the game, you need the original GTA3 game for PC. To me, it seems more like SCUMM VM or a…
As much as I support this kind of project, I would say they are legally screwed. But they already knew that when they started.
Re: Take-Two Sues Enthusiasts Behind GTA Fan Projects Re3 and ReVC
#6Do the enthusiast devs have a legal leg to stand on? The repositories cited - like the re3 one on github - don't contain the original GTA3 game assets. It's all "new" code that runs the original game assets, or emulation/simulation wrappers to get OpenGL or DirectX to function like an old PS2 renderer. To play the re3 version of the game, you need the original GTA3 game for PC. To me, it seems more like SCUMM VM or a…
It’s tricky (obviously) but the code itself is certainly protected. If they decompiled the code and just cleaned it up it’s very grey. If they simply studied it’s workings and coded it fresh that’s pretty clearly not infringing. But if take-two can point at chunks of code that’s exactly the same they have a bit of a leg. Mainly though they know they won’t fight back so why not just sue? They have nothing to lose.
This is from the CODING STYLE document:
"Don't just copy paste code from IDA, make it look nice"
https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.m...
Re: Take-Two Sues Enthusiasts Behind GTA Fan Projects Re3 and ReVC
#7> Defendants are well aware that they do not possess the right to copy, adapt, or distribute derivative GTA source code, or the audiovisual elements of the Games, and that doing so constitutes copyright infringement.
I think the opposite is true, what they did was fair use. The defendants are outside US, pretty sure everything they did was 100% legal in their jurisdictions.
> Defendants have made the Games fully and freely available to the public
They have made the game engine (the .exe) freely available to the public. To run the game, one also needs assets of the game.
Assets require overwhelming majority of disk space, take overwhelming majority of development budget to produce, and can be obtained legally by buying the original game.
Re: Take-Two Sues Enthusiasts Behind GTA Fan Projects Re3 and ReVC
#8Re: Take-Two Sues Enthusiasts Behind GTA Fan Projects Re3 and ReVC
#9Re: Take-Two Sues Enthusiasts Behind GTA Fan Projects Re3 and ReVC
#10>After assessing its options, that’s exactly what the team did, leaving Take-Two just a couple of weeks to file a lawsuit to prevent the content reappearing on Github. When that time expired, the coding platform restored ‘re3’ and ‘reVC’, as per the law.
As far as I can tell, this is a pretty generous take on what happened.
The Take-Two counter notice [1] was filed by td512, who had a fork of the re3 repo, but doesn't seem to have any commits in the repo, so it's kinda hard to call him part of the team. And his reasoning for filing the counter notice was that the repo contained "no code owned by Take Two", which is a bit questionable (I guess it's now up for the court to decide) since the code is decompiled and then cleaned up. Meanwhile in May, Ash R., who I believe is part of the re3 team (and is in fact beind sued as Doe 1), posted on Twitter [2] about how the team was close to filing a counter notice before the news of the repo being restored hit the news, potentially tanking the whole project.
[1] https://github.com/github/dmca/blob/master/2021/04/2021-04-0...
[2] https://twitter.com/Ash_735/status/1391916368166113280
EDIT: Actually, it looks like there are two more counter claims as per the suit, however they seem to have been filed after the initial counter claim was filed and indeed after the repository was restored / news of the restoration were reported on. The first [3] seems like a carbon copy of the first claim while the second one [4] seems a bit more carefully worded.
[3] https://github.com/github/dmca/blob/master/2021/05/2021-05-1...
[4] https://github.com/github/dmca/blob/master/2021/06/2021-06-1...